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VSH VSH, old thread (v1.42) - Information/etc.


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nineteeneleven
Veteran Member
Join Date: Nov 2010
Old 06-25-2011 , 11:41   Re: [TF2] VS Saxton Hale Mode
#1241

So do we need tf2items with 1.33
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Eggman
Senior Member
Join Date: Jan 2010
Old 06-25-2011 , 11:48   Re: [TF2] VS Saxton Hale Mode
#1242

Quote:
Originally Posted by asherkin View Post
1.4.5 Released.
Fixes issues with certain attributes having crazy values and TF2Items_GiveNamedItem crashing the server.
Yes! Yes! Yes! Launch your Windows servers!
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 06-25-2011 , 12:04   Re: [TF2] VS Saxton Hale Mode
#1243

Ive tried to get this going again and after updating medamod and sourcemod and tf2 items and saxton hale ( linux server ) I tried 1.32 (which was working) and ver 1.33 and both act the same way, that of saxton hale not seing himself and the other players do not see his weapon. Saxton hale can see himself if he taunts, but not as runing / walking and no weapons in hand
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SlimeCounty
SourceMod Donor
Join Date: Jun 2011
Old 06-25-2011 , 12:14   Re: [TF2] VS Saxton Hale Mode
#1244

Yeah, didn't have any problems with the mod after the uber update, installed this new 133 and now people who are supposed to be saxton are whatever class they choose, unless they choose soldier. they still have his strength and abilities, but not his skin.
also, once, player was supposed to be saxton, said he was an engineer, and was invisible to all of us... any ideas why this may be happening?
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coeocjf
Member
Join Date: Apr 2011
Old 06-25-2011 , 12:18   Re: [TF2] VS Saxton Hale Mode
#1245

Hale can't superjump and can't see rage meter...
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 06-25-2011 , 12:18   Re: [TF2] VS Saxton Hale Mode
#1246

Quote:
Originally Posted by FlaminSarge View Post
MaloModo: Valve changed the shovel over to a c_model weapon, and because the plugin automatically sets the shovel to be invisible, now you can no longer see it (since setting a c_model weapon to invis also invis's the viewmodel). I have a pretty good solution for that already (I made his shovel look like fists, so that he swings an empty hand at people).
Any chance you share this fix flame...encase the request was lost before. The critz fixed but not the shovel model.
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Unreal1
AlliedModders Donor
Join Date: Dec 2010
Old 06-25-2011 , 12:29   Re: [TF2] VS Saxton Hale Mode
#1247

Quote:
Originally Posted by SlimeCounty View Post
Yeah, didn't have any problems with the mod after the uber update, installed this new 133 and now people who are supposed to be saxton are whatever class they choose, unless they choose soldier. they still have his strength and abilities, but not his skin.
also, once, player was supposed to be saxton, said he was an engineer, and was invisible to all of us... any ideas why this may be happening?
If saxton commits suicide it fixes it for some players I belive
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HeMe3iC
Member
Join Date: Sep 2008
Location: Яussia
Old 06-25-2011 , 14:06   Re: [TF2] VS Saxton Hale Mode
#1248

Quote:
Originally Posted by coeocjf
Hale can't superjump and can't see rage meter...
are you sure youve installed plugin properly?

btw ive updated taunt crits plugin, now it should work well with hale, and theres few other changes
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saiyaboy
Junior Member
Join Date: Sep 2010
Old 06-25-2011 , 16:00   Re: [TF2] VS Saxton Hale Mode
#1249

I found a bug, sometimes Hale become a normal soldier /with the users soldier loadout/ but got hales hp, abilities and stuff. In an other time he was a soldier too but with a scout loadout. Any ideas?
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Mev
Senior Member
Join Date: Apr 2011
Old 06-25-2011 , 17:40   Re: [TF2] VS Saxton Hale Mode
#1250

Yes my players complain that they cant see hale, he shows to them as a normal soldier (only from first person)

Few other little bugs but im sure you'll get it.
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