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[CS:S] Anti Flash v1.2


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Author
Despirator
Senior Member
Join Date: Jun 2011
Location: Kazakhstan ->Shymkent
Plugin ID:
2390
Plugin Version:
1.2
Plugin Category:
Server Management
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    20 
    Plugin Description:
    The plugin will prevents players to be blinded and (or) deafened
    Old 06-23-2011 , 04:43   [CS:S] Anti Flash v1.2
    Reply With Quote #1

    Description:
    This plugin will prevents players to be blinded and (or) deafened. Prevents dead players, teammates or an owner to be flashed.

    Console Variables:
    Code:
    // Enables/Disables flashbangs to blind players
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    sm_antiflash_blind "1"
    
    // Prevents dead players to be flashed
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    sm_antiflash_dead "1"
    
    // Enables/Disables flashbangs to deafen players
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    sm_antiflash_deafen "1"
    
    // Enables/Disables the plugin
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    sm_antiflash_enable "1"
    
    // Prevents an owner to be flashed
    // -
    // Default: "0"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    sm_antiflash_owner "0"
    
    // Prevents teammates to be flashed
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    sm_antiflash_team "1"
    Requirements:
    Sourcemod 1.3 or higher

    Credits:
    SAMURAI16 for original plugin which can be found here

    Special thanks to:
    Bacardi for this http://forums.alliedmods.net/showpos...1&postcount=13
    But he thinks that this way which he described there is useless. LOL

    Installation:
    Put anti-flash.sp to the sourcemod/scripting folder
    Put anti-flash.smx to the sourcemod/plugins folder
    Start server to auto-generate config file
    Then configure the plugin in the config file here cstrike/cfg/sourcemod/plugin.anti-flash.cfg
    Change map or restart server or execute on the server console this "exec sourcemod/plugin.anti-flash.cfg"

    Changelog:
    Quote:
    • v1.1
      Day: 24 Month:06 Year: 2011
    • Fixed bug removing blinds and (or) deafen effect even if player didn't flashed by owner.
      Bug: Entire an owner's team will be unflashed at any distance through walls even if they were flashed by another player
    • Script optimize

      v1.2
    • Fixed preventing dead player to be flashed
    Attached Files
    File Type: sp Get Plugin or Get Source (anti-flash.sp - 2517 views - 5.6 KB)

    Last edited by Despirator; 12-16-2012 at 17:52. Reason: Updated
    Despirator is offline
    Bacardi
    Veteran Member
    Join Date: Jan 2010
    Location: Battlefield 1 fields
    Old 06-23-2011 , 05:02   Re: [CS:S] Anti Flash v1.0
    Reply With Quote #2

    You better use that [CS:S] Flashbang Tools
    Bacardi is offline
    Despirator
    Senior Member
    Join Date: Jun 2011
    Location: Kazakhstan ->Shymkent
    Old 06-23-2011 , 05:12   Re: [CS:S] Anti Flash v1.0
    Reply With Quote #3

    Quote:
    Originally Posted by Bacardi View Post
    You better use that [CS:S] Flashbang Tools
    but this plugin works well without it and there is no OnGameFrame forward because i found another way

    Last edited by Despirator; 06-23-2011 at 05:15.
    Despirator is offline
    Bacardi
    Veteran Member
    Join Date: Jan 2010
    Location: Battlefield 1 fields
    Old 06-23-2011 , 05:21   Re: [CS:S] Anti Flash v1.0
    Reply With Quote #4

    You not mind if I try make another versio, but this would only affect flashbang deafness... ?
    *edit
    Not blindness.
    Bacardi is offline
    Despirator
    Senior Member
    Join Date: Jun 2011
    Location: Kazakhstan ->Shymkent
    Old 06-23-2011 , 05:24   Re: [CS:S] Anti Flash v1.0
    Reply With Quote #5

    it prevents a player to be both blinded and deafened

    and with it you can remove deafen or blind or both to opposite players

    Of course, I don't. Try another version. But I think it wouldn't be sensible, because of this plugin

    Edit
    What do you mean?
    It would affect both blindness and deafness

    Last edited by Despirator; 06-23-2011 at 05:35.
    Despirator is offline
    Bacardi
    Veteran Member
    Join Date: Jan 2010
    Location: Battlefield 1 fields
    Old 06-23-2011 , 05:43   Re: [CS:S] Anti Flash v1.0
    Reply With Quote #6

    I want replace that *beep sound to pure mute, using fade what @Greyscale mention
    with settings
    Bacardi is offline
    Despirator
    Senior Member
    Join Date: Jun 2011
    Location: Kazakhstan ->Shymkent
    Old 06-23-2011 , 05:47   Re: [CS:S] Anti Flash v1.0
    Reply With Quote #7

    my plugin just blocks it at all with dsp_player command
    and player can hear everything

    Last edited by Despirator; 06-23-2011 at 06:01.
    Despirator is offline
    Greyscale
    SourceMod Plugin Approver
    Join Date: Dec 2007
    Location: strYoMommasHouse[you];
    Old 06-23-2011 , 11:29   Re: [CS:S] Anti Flash v1.0
    Reply With Quote #8

    Anyone can make whatever they want. Just if you use code from anyone else, make sure you give credit.
    __________________
    Greyscale is offline
    Greyscale
    SourceMod Plugin Approver
    Join Date: Dec 2007
    Location: strYoMommasHouse[you];
    Old 06-23-2011 , 11:37   Re: [CS:S] Anti Flash v1.0
    Reply With Quote #9

    Since it is not a requirement for a plugin to be bug-free for approval, I will approve it. But you might want to double-check this:

    Code:
    if (b_antiteam && GetClientTeam(i) == GetClientTeam(client) && i != client)
    				StopFlash(i);
    			else if (b_antiowner && i == client)
    				StopFlash(i);
    			else if (b_antidead && !IsPlayerAlive(i))
    				StopFlash(i);
    			else
    			{
    				if (!b_blind)
    					RemoveBlind(i);
    				if (!b_deafen)
    					RemoveDeafen(i);
    			}
    Everything below the first true if-statement will be ignored because you used 'else'. I don't know if that's what you intended.
    __________________
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    Despirator
    Senior Member
    Join Date: Jun 2011
    Location: Kazakhstan ->Shymkent
    Old 06-23-2011 , 15:05   Re: [CS:S] Anti Flash v1.0
    Reply With Quote #10

    Quote:
    Originally Posted by Greyscale View Post
    Since it is not a requirement for a plugin to be bug-free for approval, I will approve it. But you might want to double-check this:

    Code:
    if (b_antiteam && GetClientTeam(i) == GetClientTeam(client) && i != client)
    				StopFlash(i);
    			else if (b_antiowner && i == client)
    				StopFlash(i);
    			else if (b_antidead && !IsPlayerAlive(i))
    				StopFlash(i);
    			else
    			{
    				if (!b_blind)
    					RemoveBlind(i);
    				if (!b_deafen)
    					RemoveDeafen(i);
    			}
    Everything below the first true if-statement will be ignored because you used 'else'. I don't know if that's what you intended.
    You forgot that there is cycle of it

    thats what I intended

    but I just noticed that i could call GetClientTeam(client) only once

    PHP Code:
    public Action:OnFlashDetonate_PrePost(Handle:event, const String:name[], bool:dontBroadcast)
    {
        new 
    owner GetClientOfUserId(GetEventInt(event,"userid"));
        new 
    ownerteam GetClientTeam(owner);
        
        for (new 
    1<= MaxClientsi++) // cycle
        
    {
            if (
    IsInGame[i] && IsInGame[owner]) // clients in game
            
    {
                if (
    b_antiteam && GetClientTeam(i) == ownerteam && != owner// if player is in owner team but not owner
                    
    StopFlash(i);
                else if (
    b_antiowner && == owner// if player is owner
                    
    StopFlash(i);
                else if (
    b_antidead && !IsPlayerAlive(i)) // if player is dead
                    
    StopFlash(i);
                else 
    // if player is in opposite team and alive
                
    {
                    if (!
    b_blind// check wherther sm_antiflash_blind is disabled
                        
    RemoveBlind(i); // remove blind effect
                    
    if (!b_deafen// check wherther sm_antiflash_deafen is disabled
                        
    RemoveDeafen(i); // remove deafen effect
                
    }
            }
        }
        return 
    Plugin_Continue;

    Edit:
    Found bug, now fixed
    Plugin optimized

    Last edited by Despirator; 06-23-2011 at 16:49.
    Despirator is offline
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