Quote:
Originally Posted by Arkshine
See kRender* constants. (amxconst.inc)
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I just find this
EV_INT_rendermode,
EV_INT_renderfx
But how i use them i mean
entity_set_vector( iEntity, EV_INT_renderfx, 90 ); right ?
entity_set_vector( iEntity, EV_INT_rendermode, IhaveNoIdea );
Edit : found more
entity_set_int(index,EV_INT_rendermode,render ); Render ? like just "ADDITIVE"
entity_set_float(index,EV_FL_renderamt,float( amount)); tahts ok now.