PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <engine>
#include <cstrike>
#define PLUGIN "Advanced Rounds"
#define VERSION "1.0"
#define AUTHOR "Trickz"
new g_Health
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
g_Health = register_cvar("ar_firstround_hp", "30");
g_maxplayers=get_maxplayers()
new iEntity
while( ( iEntity = find_ent_by_class( iEntity, "func_buyzone" ) ) > 0 )
if( entity_get_int( iEntity, EV_INT_iuser1 ) != 1337 )
remove_entity( iEntity );
}
public plugin_precache()
{
new iEntity = create_entity( "func_buyzone" );
if( iEntity ) {
entity_set_size( iEntity, Float:{ -4096.0, -4096.0, -4096.0 }, Float:{ -4095.0, -4095.0, -4095.0 } );
entity_set_int( iEntity, EV_INT_iuser1, 1337 );
}
}
public event_round_start()
{
round_number++
switch(round_number)
{
case 1:
{
new players[32], player, pnum;
get_players(players, pnum, "a");
for(new i = 0; i < pnum; i++)
player = players[i];
strip_user_weapons
give_item(id, "weapon_knife")
set_user_health(id, "30" + get_pcvar_num(g_Health));
}
case 2:
{
new players[32], player, pnum;
get_players(players, pnum, "a");
for(new i = 0; i < pnum; i++)
player = players[i];
strip_user_weapons
give_item(id, "weapon_glock18")
}
case 3:
{
new players[32], player, pnum;
get_players(players, pnum, "a");
for(new i = 0; i < pnum; i++)
player = players[i];
strip_user_weapons
give_item(id, "weapon_usp")
}
case 4,5:
{
new players[32], player, pnum;
get_players(players, pnum, "a");
for(new i = 0; i < pnum; i++)
player = players[i];
strip_user_weapons
give_item(id, "weapon_deagle")
}
}
}
Everbody, can help me?