Code:
public plugin_init( )
{
register_message( get_user_msgid( "TextMsg" ), "MessageTextMsg" );
}
public MessageTextMsg( iMsgID, iDest, iReceiver )
{
new const Game_w[ ] = "#Game_w";
new szMessage[ sizeof( Game_w ) + 1 ];
get_msg_arg_string( 2, szMessage, charsmax( szMessage ) );
return equal( szMessage, Game_w, charsmax( Game_w ) ) ? PLUGIN_HANDLED : PLUGIN_CONTINUE;
}
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