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JRISETH
Junior Member
Join Date: Jun 2011
Old 06-16-2011 , 18:00   Menu not showing up
Reply With Quote #1

Hello guys,

So i've made small VIP menu today and when I tested it, it doesn't show up.

Code:
Code:
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <colorchat>
#include <cstrike>
#include <csx>
#include <fun>

public plugin_init() {
    register_plugin("V.I.P", "1.0", "JRISETH");

    register_clcmd("say /osta", "ostaHandler");
    register_clcmd("say_team /osta", "ostaHandler");
    register_clcmd("say /vipid", "vipidHandler");
    register_clcmd("say_team /vipid", "vipidHandler");
    register_clcmd("say /vipmenu", "showPrimaryWeaponMenu");

    register_logevent("roundStart",2,"0=World triggered","1=Round_Start")
}

public ostaHandler(id) {
    show_motd(id, "adminvipbuy.txt");
}

public roundStart() {
    new players[32], player, pnum;
    get_players(players, pnum, "a");
    for(new i = 0; i < pnum; i++) {
        player = players[i];
        if (get_user_flags(player) & ADMIN_LEVEL_B) {
            showPrimaryWeaponMenu(player);
        }
        else {
            ColorChat(player, NORMAL, "^x04[GamersDestiny]:^x01 Sa ei ole^x04 V.I.P!^x01 Osta juba täna, kirjuta^x04 /osta");
        }
    }
}

public showPrimaryWeaponMenu(id) {
    new menu = menu_create("Vali primaarne relv:", "primaryWeaponMenuHandler");

    menu_additem(menu, "M4A1", "1", 0);
    menu_additem(menu, "AK47", "2", 0);
    menu_additem(menu, "FAMAS", "3", 0);
    menu_additem(menu, "GALIL", "4", 0);
    menu_additem(menu, "M3", "5", 0);
    menu_additem(menu, "M249", "6", 0);

    menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
    menu_display(id, menu, 0);
}

public primaryWeaponMenuHandler(id, menu, item) {
     if(item == MENU_EXIT) {
        menu_destroy(menu);
        return PLUGIN_HANDLED;
    }
    
    new data[6], iName[64], access, callback;
    
    menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback);
    new key = str_to_num(data);
    switch(key) {
        case 1: {
            give_item(id, "weapon_m4a1");
            cs_set_user_bpammo(id, CSW_M4A1, 90);
        }
        case 2: {
            give_item(id, "weapon_ak47");
            cs_set_user_bpammo(id, CSW_AK47, 90);
        }
        case 3: {
            give_item(id, "weapon_famas");
            cs_set_user_bpammo(id, CSW_FAMAS, 90);
        }
        case 4: {
            give_item(id, "weapon_galil");
            cs_set_user_bpammo(id, CSW_GALIL, 90);
        }
        case 5: {
            give_item(id, "weapon_m3");
            cs_set_user_bpammo(id, CSW_M3, 32);
        }
        case 6: {
            give_item(id, "weapon_m249");
            cs_set_user_bpammo(id, CSW_M249, 200);
        }
    }
    menu_destroy(menu);

    showSecondaryWeaponMenu(id);
    
    return PLUGIN_HANDLED;
}

public showSecondaryWeaponMenu(id) {
    new menu = menu_create("Vali sekundaarne relv:", "secondaryWeaponHandler");

    menu_additem(menu, "GLOCK", "1", 0);
    menu_additem(menu, "USP", "2", 0);
    menu_additem(menu, "ELITE", "3", 0);
    menu_additem(menu, "FIVESEVEN", "4", 0);
    menu_additem(menu, "DEAGLE", "5", 0);

    menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
    menu_display(id, menu, 0);
}

public secondaryWeaponHandler(id, menu, item) {
     if(item == MENU_EXIT) {
        menu_destroy(menu);
        return PLUGIN_HANDLED;
    }
    
    new data[6], iName[64], access, callback;
    
    menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback);
    new key = str_to_num(data);
    switch(key) {
        case 1: {
            give_item(id, "weapon_glock18");
            cs_set_user_bpammo(id, CSW_GLOCK18, 120);
        }
        case 2: {
            give_item(id, "weapon_usp");
            cs_set_user_bpammo(id, CSW_USP, 100);
        }
        case 3: {
            give_item(id, "weapon_elite");
            cs_set_user_bpammo(id, CSW_ELITE, 30);
        }
        case 4: {
            give_item(id, "weapon_fiveseven");
            cs_set_user_bpammo(id, CSW_FIVESEVEN, 50);
        }
        case 5: {
            give_item(id, "weapon_deagle");
            cs_set_user_bpammo(id, CSW_DEAGLE, 35);
        }
    }
    menu_destroy(menu);

    give_item(id, "weapon_flashbang");
    give_item(id, "weapon_flashbang");
    give_item(id, "weapon_hegrenade");
    give_item(id, "weapon_smokegrenade");

    return PLUGIN_HANDLED;
}
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