Quote:
Originally Posted by Erox902
Isn't Ham_CS_RoundRespawn() just like ham_spawn?... if not then I can understand, but would'nt it be just like that if they are?
Pls correct me if i'm wrong cuz then i have a lot to fix in my plugins which always seems to work :s
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It is, but you cant just name a function that and expect it to be the handler for when a player spawns.
You have to hook it with
RegisterHam() and it can't be the exact name of the
Ham_* constant or else it will give an error.
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