It's useless anyway, if you want to block the flood, get that flood.cfg file and see what commands it abuses, and add flood control to them... meaning, they won't allow repeatitive usage in a short time, that can be EASILY done by adding a simple code before the function:
Code:
const g_fWaitTime = 3.0 // can't re-use something within 3 seconds
public spammyFunction(id)
{
static Float:fGameTime
static Float:fLastUsed[33]
fGameTime = get_gametime()
if(fLastUsed[id] < (fGameTime - g_fWaitTime))
return PLUGIN_HANDLED // or whatever the function returns when cancelled
fLastUsed[id] = fGameTime
// the rest of the code...
}
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