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Mixing basebuilder and gun xp mods


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KviZ
Senior Member
Join Date: Feb 2011
Location: Lithuania
Old 06-13-2011 , 07:34   Mixing basebuilder and gun xp mods
Reply With Quote #1

So i've been trying to mix these two mods and works fine, but I want to make that zombies have hp
depending on which level player has, I tried to take native from gun xp mod and in basebuilder.sma
file put it as a multiplier on hp. but with no luck, I got error while compiling and nothing worked as I wanted,
so it would be great if someone helped me.
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KviZ
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Join Date: Feb 2011
Location: Lithuania
Old 06-13-2011 , 12:49   Re: Mixing basebuilder and gun xp mods
Reply With Quote #2

Here are files where you could find something that I didn't :/
Attached Files
File Type: sma Get Plugin or Get Source (basebuilder65.sma - 706 views - 82.9 KB)
File Type: sma Get Plugin or Get Source (gunxpmod.sma - 750 views - 36.0 KB)
File Type: inc basebuilder.inc (9.4 KB, 240 views)
File Type: inc gunxpmod.inc (2.4 KB, 250 views)
File Type: sma Get Plugin or Get Source (bb_classes65.sma - 708 views - 4.7 KB)
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metalman771
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Join Date: Jun 2011
Old 06-14-2011 , 05:24   Re: Mixing basebuilder and gun xp mods
Reply With Quote #3

I think you should try putting the code where it multiplies hp on each you find and see if one of them works
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KviZ
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Join Date: Feb 2011
Location: Lithuania
Old 06-14-2011 , 13:01   Re: Mixing basebuilder and gun xp mods
Reply With Quote #4

I don't know, I tried a lot, but I get errors while compiling :/
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KviZ
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Join Date: Feb 2011
Location: Lithuania
Old 06-28-2011 , 05:58   Re: Mixing basebuilder and gun xp mods
Reply With Quote #5

show_hudmessage(taskid, "%L: %d^n%L: %s%s", LANG_SERVER, "HUD_HEALTH", pev(taskid, pev_health), LANG_SERVER, "HUD_CLASS", szCache1, szGoal)

can someone explain this code?
what are those "%L: %d^n%L: %s%s"?
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Last edited by KviZ; 06-28-2011 at 07:20.
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