Then use bitsums combined with a array like fysiks explained in his post.
You can set/unset/check them individually for each player:
Code:
if(g_bitHudFlags[id] & HUD_HIDE_MONEY)
{
// money are hidden
}
else
{
// money are not hidden
}
Code:
g_bitHudFlags[id] |= HUD_HIDE_MONEY // hide money
g_bitHudFlags[id] &= ~(HUD_HIDE_MONEY) // unhide money
The same goes with all bitsum flags defined in fysiks' code.
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