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Bounty Hunter


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff        Approver:   EKS (167)
slurpycof
Senior Member
Join Date: Nov 2004
Old 09-02-2005 , 12:00   Bounty Hunter
Reply With Quote #1

// AMX Mod X Script
//
// bountyhunter.amxx
//
// Author Slurpy [COF]
// [email protected]
//
// USAGE: (cvars for amxx.cfg)
// ======
// amx_bountyhunter <1/0> = enable/disable bounty hunter
//
// killraisesbounty <amount> = bonus added to bounty for every kill the mark makes during round
//
// basebounty <amount> = number of frags for mark times this amount for the base bounty
//
// tkmarkpenalty <amount> = $ penalty for tking the mark
//
// DESCRIPTION:
// ============
// This plugin will randomly select one person each round to be the mark.
// The player "bounty hunter" that kills the mark gets a monetary bonus based
// on the number of kills that the mark has and any additional ones made during that round.
// If the mark is not killed, the money is gone and a new mark with a new bounty is selected the next round.
//
// CHANGELOG:
// ==========
//
// - 01.09.2005 Version 1.0
// * Initial public Release
//
// TO POSSIBLY BE ADDED
// ====================
// - make the mark glow
// - give the mark free armour
// - ability for players to add to the bounty
//
Attached Files
File Type: sma Get Plugin or Get Source (bountyhunter.sma - 4918 views - 5.0 KB)
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eFrigid
Senior Member
Join Date: Aug 2005
Location: 3o3
Old 09-02-2005 , 12:11  
Reply With Quote #2

Nice Nice Nice installing it when i get home from school
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Agret
Member
Join Date: Jan 2005
Location: Melbourne, Victoria
Old 09-03-2005 , 14:45  
Reply With Quote #3

One thing comes to mind reading the description. People are going to get way too much money from this.
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slurpycof
Senior Member
Join Date: Nov 2004
Old 09-05-2005 , 18:48  
Reply With Quote #4

Quote:
Originally Posted by Agret
One thing comes to mind reading the description. People are going to get way too much money from this.

// killraisesbounty <amount> = bonus added to bounty for every kill the mark makes during round
//
// basebounty <amount> = number of frags for mark times this amount for the base bounty

set them to $5 dollars then
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slurpycof
Senior Member
Join Date: Nov 2004
Old 02-11-2006 , 20:14  
Reply With Quote #5

Anyone running this have any suggestions for adding to it? I am going to be going through all of my plugins after 1.65 comes out to make sure they are working and to try and clean up any code I can for speed.
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Kensai
Veteran Member
Join Date: Aug 2005
Location: San Diego, California
Old 02-11-2006 , 20:36  
Reply With Quote #6

What if you amde it so there are like "outlaws" aka "marks"

And multiple bountyhunters?

Iunno lol.
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o0panda
Member
Join Date: Sep 2005
Old 02-12-2006 , 02:41  
Reply With Quote #7

Do you think maybe you could add a reward for the bounty if they are not killed? Any reward.
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slurpycof
Senior Member
Join Date: Nov 2004
Old 02-12-2006 , 02:51  
Reply With Quote #8

One person is the mark, you could call them the outlaw if you wanted.

Anyone on the opposite team is a bounty hunter and get the bounty for killing them. Should the mark get money for not getting killed that round?
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o0panda
Member
Join Date: Sep 2005
Old 02-12-2006 , 03:10  
Reply With Quote #9

I think so, if you know that you are the bounty, then you try your best not to be killed... I mean it should be a little reward... but it's fun nonetheless to try staying alive for something... lol. OR maybe not... >.>
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Kensai
Veteran Member
Join Date: Aug 2005
Location: San Diego, California
Old 02-12-2006 , 14:27  
Reply With Quote #10

What about, if the mark doesn't get killed for a round, his bounty goes up?

Also, the mark should get something special, like a free wep after x rounds?
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