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[TF2] Auto Birds (Automatic Bird Spawner)


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Author
DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Plugin ID:
2373
Plugin Version:
2.0.0
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    1 
    Plugin Description:
    Respawns exploding doves at the start of every round in set locations.
    Old 06-10-2011 , 02:02   [TF2] Auto Birds (Automatic Bird Spawner)
    Reply With Quote #1

    [TF2] Auto Birds
    Version 2.0.0



    Description:
    Stick exploding doves places!
    Birds will respawn at the start of the round.
    Locations are saved per map and will sync across servers via mysql.

    Commands:
    • sm_layegg
      • Spawn a bird at your feet and save the location for next round.
    • sm_breakegg
      • Disable an existing spawn location.
      • Target is your current aim.

    Cvars:
    • sm_birds_version
      • Plugin Version

    Install Instructions:

      1. Place AutoBirds.smx into your addons/sourcemod/plugins/ folder.
      2. Update your database.cfg file:

        Code:
        "autobirds"
        {
            "driver" "mysql"
            "host" "webserver IP"
            "database" "database name"
            "user" "database username"
            "pass" "database username password"
            //"timeout" "0"
            "port" "3306"
        }

    Notes:
    • This plugin creates a table called TF2_AutoBirds and should play nice with other plugins if sharing a database.
    • It's Evil!


    Version History:
    • V1.0.0
      • Initial Release
    • V2.0.0
      • General code cleanup
      • Now uses threaded connections and queries.
    Total downloads as prior to last edit: 123
    Attached Files
    File Type: sp Get Plugin or Get Source (AutoBirds.sp - 485 views - 5.4 KB)
    __________________

    Last edited by DarthNinja; 02-10-2012 at 22:41.
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    StrikerMan780
    SourceMod Donor
    Join Date: Jul 2009
    Location: Canada
    Old 06-22-2011 , 16:16   Re: [TF2] Auto Birds (Automatic Respawner)
    Reply With Quote #2

    For some reason the birds don't fly or deal any damage whatsoever, is this normal?
    __________________
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    DarthNinja
    SourceMod Plugin Approver
    Join Date: Mar 2009
    Location: PreThinkHook()
    Old 06-23-2011 , 02:30   Re: [TF2] Auto Birds (Automatic Respawner)
    Reply With Quote #3

    Quote:
    Originally Posted by StrikerMan780 View Post
    For some reason the birds don't fly or deal any damage whatsoever, is this normal?
    Yes.
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    Leonardo
    Veteran Member
    Join Date: Feb 2010
    Location: Soviet Union
    Old 06-23-2011 , 04:30   Re: [TF2] Auto Birds (Automatic Respawner)
    Reply With Quote #4

    they can fly? o_o
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    DarthNinja
    SourceMod Plugin Approver
    Join Date: Mar 2009
    Location: PreThinkHook()
    Old 06-23-2011 , 05:06   Re: [TF2] Auto Birds (Automatic Respawner)
    Reply With Quote #5

    Quote:
    Originally Posted by Leonardo View Post
    they can fly? o_o
    No.
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    StrikerMan780
    SourceMod Donor
    Join Date: Jul 2009
    Location: Canada
    Old 06-23-2011 , 14:35   Re: [TF2] Auto Birds (Automatic Respawner)
    Reply With Quote #6

    Odd, for some reason I thought they did, or at least did damage like the pumpkins.
    __________________
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    [SM] TF2: 64.74.97.177:27016
    [SM] HL2DM: 64.74.97.177:27019

    Note: I don't take plugin requests! Stop asking.
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    DarthNinja
    SourceMod Plugin Approver
    Join Date: Mar 2009
    Location: PreThinkHook()
    Old 06-23-2011 , 19:11   Re: [TF2] Auto Birds (Automatic Respawner)
    Reply With Quote #7

    Quote:
    Originally Posted by StrikerMan780 View Post
    Odd, for some reason I thought they did, or at least did damage like the pumpkins.
    Nope.
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    DarthNinja
    SourceMod Plugin Approver
    Join Date: Mar 2009
    Location: PreThinkHook()
    Old 02-10-2012 , 22:51   Re: [TF2] Auto Birds (Automatic Bird Spawner)
    Reply With Quote #8

    Quote:
    Originally Posted by DarthNinja View Post
    • V2.0.0
      • General code cleanup
      • Now uses threaded connections and queries.
    I highly recommend that anyone running the plugin grab this update since the old version of the plugin was not threaded.
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    snelvuur
    Veteran Member
    Join Date: Jun 2008
    Location: Netherlands
    Old 02-11-2012 , 07:33   Re: [TF2] Auto Birds (Automatic Bird Spawner)
    Reply With Quote #9

    optional knockback would be funny.. (without damage) that way players could use it to get to places they normally cannot (assuming they got lucky with a pigeon in the right spot, and you can jump on the bird before it explodes)
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    Horsedick
    AlliedModders Donor
    Join Date: Sep 2011
    Old 02-24-2012 , 15:00   Re: [TF2] Auto Birds (Automatic Bird Spawner)
    Reply With Quote #10

    possible to add a timer on these so they spawn say every 60 seconds on the locations you desire to place them vs at the beginning of each round?
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