Code:
if ( !enemyPushed ) {
if (get_cvar_float("bob_cooldown") > 0.0) ultimateTimer(id, get_cvar_float("bob_cooldown"))
}
enemyPushed = true
}
That is all wrongly punctuated. I dunno what you are even trying to do... And also what v3x said to do was correct as well.