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Aimbot module


  
 
 
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 06-02-2011 , 06:15   Re: Aimbot module
Reply With Quote #10

Quote:
Originally Posted by r3dw3r3w0lf View Post
You should set it so you can enable group detections. If 1 person gets 5 detections with the aimbot module, it puts "THIS PLAYER IS SUSPECTED OF CHEATING 5 TIMES" or something along those lines. Set it default off but make it easier so those detections that only happen like once or twice don't flood the logs. Just a thought.
I made it completely ignore the first detection which seems to weed out most of the false positives. Are you still experiencing the flooding after this change?

Quote:
Originally Posted by Greyscale View Post
I haven't looked at the code, but I have a suggestion for improving the accuracy of this detection -- Different aimbots aim at different hitboxes (usually the head), so have the module try to find a pattern in where exactly they are aiming on the target (after a snap) and record it.

So if I snap and headshot a guy 5 times, most likely I'm hacking, but if I snap and shoot him in the leg, the arm, 2 in the torso, and once in the head, it's a little less likely I'm hacking. You should take this into account along with the degree of the snap and how often it happens. Then base the confidence % on this. You would need to invent a suitable formula.
That's a good idea and it can be added into the confidence formula when it's made. I think the event only provides the headshot info, so I'll start with that and I'm sure it'll get more complex over time.
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