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[CS:S/CS:GO] SM:Conquest - Conquer flags on maps to win (Version 1.4.1, 19.11.2013)


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Sharky7
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Join Date: Feb 2011
Old 05-23-2011 , 10:41   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3 Updated 01.05.2011
Reply With Quote #201

I've a problem.
When I decide to change map to "fy_iceworld_cq" the flag skin and sounds isn't working but in "de_dust2", it works fine.
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Peace-Maker
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Join Date: Aug 2008
Location: Germany
Old 05-23-2011 , 13:07   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3 Updated 01.05.2011
Reply With Quote #202

Any errors in the logs?
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Sharky7
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Join Date: Feb 2011
Old 05-23-2011 , 14:18   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3 Updated 01.05.2011
Reply With Quote #203

No. sv_pure 0 may help?
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Peace-Maker
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Old 05-23-2011 , 15:47   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3 Updated 01.05.2011
Reply With Quote #204

May. Have a try.
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Paparazziv2
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Join Date: Feb 2011
Location: Chile, La Serena
Old 05-23-2011 , 16:33   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3 Updated 01.05.2011
Reply With Quote #205

Quote:
Originally Posted by Peace-Maker View Post
It takes it? Where does it go with ZR? ...

What's the problem exactly?


Check your buymenu config for missing { } or ". That shouldn't cause a crash though.
when I put a map of the zombiereloaded mappack is added to capture the flag mode, use maps configs on-cfg (sm plugins unload zombiereloaded) on all maps (GG NORMAL ETC) this works well but in capture the flag mode but adds zombiereloaded the east by the command .. what is the solution?
sorry for my bad English using google translator
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Squallkins
AlliedModders Donor
Join Date: Mar 2005
Old 05-25-2011 , 00:01   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3 Updated 01.05.2011
Reply With Quote #206

Peace-Maker could you please take a look at the glitch i mentioned some days ago: http://forums.alliedmods.net/showpos...&postcount=196


It gets really annoying when someone goes to spectate and spectates a player. Grenades and flashbags seem not to get stripped at death/going to spectate which results in the spectator having 1HP. Spectators nades will block any nades the person being spectated tries to throw and also sometimes the weapons of the person being spectated will dissapear.


Thanks,
Squall.
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rocky229
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Join Date: May 2010
Old 05-25-2011 , 00:16   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3 Updated 01.05.2011
Reply With Quote #207

in de_dust2 ,when i(CT) near the flags, red flags can't become white flags..
already set 1 sec and 1 player can capture and have 20 bot in game

sorry,my english not good
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Peace-Maker
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Join Date: Aug 2008
Location: Germany
Old 05-25-2011 , 09:04   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3 Updated 01.05.2011
Reply With Quote #208

Quote:
Originally Posted by Paparazziv2 View Post
when I put a map of the zombiereloaded mappack is added to capture the flag mode, use maps configs on-cfg (sm plugins unload zombiereloaded) on all maps (GG NORMAL ETC) this works well but in capture the flag mode but adds zombiereloaded the east by the command .. what is the solution?
sorry for my bad English using google translator
I don't understand what you're trying to say, sorry. What's not working and what do you expect to see?

Quote:
Originally Posted by .:{EK}:. SQUALL View Post
Peace-Maker could you please take a look at the glitch i mentioned some days ago: http://forums.alliedmods.net/showpos...&postcount=196


It gets really annoying when someone goes to spectate and spectates a player. Grenades and flashbags seem not to get stripped at death/going to spectate which results in the spectator having 1HP. Spectators nades will block any nades the person being spectated tries to throw and also sometimes the weapons of the person being spectated will dissapear.


Thanks,
Squall.
Have a try with this version of the plugin. Maybe that suffices already.

Quote:
Originally Posted by rocky229 View Post
in de_dust2 ,when i(CT) near the flags, red flags can't become white flags..
already set 1 sec and 1 player can capture and have 20 bot in game

sorry,my english not good
Once a team captured a flag, it's not possible to set it back to white. It can only toggle between the team colors.
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Squallkins
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Join Date: Mar 2005
Old 05-25-2011 , 21:52   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3 Updated 01.05.2011
Reply With Quote #209

Quote:
Originally Posted by Peace-Maker View Post



Have a try with this version of the plugin. Maybe that suffices already.
Thanks mate, that fixed the spec glitch.



Squall.

Last edited by Squallkins; 06-09-2011 at 13:16.
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bandit
Senior Member
Join Date: Jul 2009
Old 05-26-2011 , 12:05   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3 Updated 01.05.2011
Reply With Quote #210

I saw your planned items for a medic.
I would love to see the medic drop Health packs instead of healing with a beam.
Such a plugin used to exist, it was called powerups.

Last edited by bandit; 05-26-2011 at 17:07.
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