Ugh, I'm tired of people doing silly things like that.... it's just like going from get_maxplayers() to the max entity count to perform actions on an entity.
Code:
new players[32], num, i;
get_players(players, num);
for(i=0;i<num;i++) {
client_cmd(players[i],"command");
}
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No longer around. Thanks your support, everyone! As always:
THIS ONES FOR YOU
3000 PTS