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another system than looping task as thinking ent(s)


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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 05-18-2011 , 17:37   Re: another system than looping task as thinking ent(s)
Reply With Quote #11

Quote:
Originally Posted by Doc-Holiday View Post
@Hunter

It takes time bro... lol the only time i even try to create plugins is when i need something for my servers that isnt already out there. So i dont play with it often. other then that the only code i play with is Small basic and i do that with my 8 and 10 year old lil bros.

I start school again on July 4th which will finally get me going into programing classes. fucking general ed blows!!!!!. So i should be able to start playing with code more and actually understanding it lol.. i know very lil enough to get me by with pawn. but the classes I'm taking are mainly C++ and what not my major is Computer Forensics.

But thanks.. i just haven't had time to really get into this.
Honestly, the way you are talking it makes it hard to believe that you have 5 approved plugin.
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Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 05-18-2011 , 17:44   Re: another system than looping task as thinking ent(s)
Reply With Quote #12

lol... Thanks Fysiks... appreciate your confidence in me

i search and find what i need understand it and use it.. just this is beyond anything i have every tried before... what it is for is for VR mod... one of my approved. look at it i use set tasks alot. thats why conor said to use this.

So far this is the hardest thing i have ever played with.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 05-19-2011 , 01:49   Re: another system than looping task as thinking ent(s)
Reply With Quote #13

Base is :

When there is an entity in the game and when that entity gametime is greater than that entity nextthink property, the game send function Think on this entity.

Rest is tricks to make the game send that function, and to catch this function and set delay again.
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Doc-Holiday
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Join Date: Jul 2007
Old 05-19-2011 , 06:58   Re: another system than looping task as thinking ent(s)
Reply With Quote #14

Quote:
Originally Posted by ConnorMcLeod View Post
Base is :

When there is an entity in the game and when that entity gametime is greater than that entity nextthink property, the game send function Think on this entity.

Rest is tricks to make the game send that function, and to catch this function and set delay again.

lol i understand that part... and i understand ent's thinking just takes trial and error for me to make things work the way i want them too....
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