Is it possible that this code will cause me reliable channel overflowed ?
PHP Code:
public CmdMaps(id)
{
if(!(get_user_flags(id) & ADMIN_BAN))
return PLUGIN_HANDLED;
client_print_color(id, DontChange, "^4[ INFO ]^1 Map list printed to your ^3console")
client_print(id, print_console, "de_oilgone")
client_print(id, print_console, "de_stvillage")
client_print(id, print_console, "de_sks_kazkas")
client_print(id, print_console, "de_sks_atari")
client_print(id, print_console, "de_sks_concrete2")
client_print(id, print_console, "de_dust2_2x2")
client_print(id, print_console, "de_cold")
client_print(id, print_console, "de_desert")
client_print(id, print_console, "de_dust_scarface")
client_print(id, print_console, "de_dust2x2_unlimited")
client_print(id, print_console, "de_shadysands")
client_print(id, print_console, "aim_map")
client_print(id, print_console, "aim_city2")
client_print(id, print_console, "aim_aztec_rifles")
client_print(id, print_console, "awp_arabia")
client_print(id, print_console, "awp_gotfrag_beta")
client_print(id, print_console, "awp_india")
client_print(id, print_console, "fy_hallaralla")
client_print(id, print_console, "fy_mythic")
client_print(id, print_console, "fy_paragon_belial")
client_print(id, print_console, "fy_pool_day")
client_print(id, print_console, "fy_pool_day2")
client_print(id, print_console, "fy_pool_evening")
client_print(id, print_console, "fy_poolday_aztec_nude")
client_print(id, print_console, "fy_poolparty")
client_print(id, print_console, "mini_dust2")
client_print(id, print_console, "nth_lets_take_mothers_tank")
client_print(id, print_console, "gotfrag_aim_beta")
client_print(id, print_console, "gotfrag_deagle_beta")
return PLUGIN_HANDLED_MAIN;
}