Code:
new nade = engfunc(EngFunc_CreateNamedEntity, "armoury_entity");
set_pev(nade, pev_classname, "grenade");
entity_set_int(nade,EV_ENT_owner, owner);
engfunc(EngFunc_SetOrigin, nade, playerOrigin);
engfunc(EngFunc_SetModel, nade, "models/w_hegrenade.mdl");
set_pev(nade, pev_movetype, MOVETYPE_TOSS);
set_pev(nade, pev_solid, SOLID_TRIGGER);
Doesn't spawn a nade.
What am I doing wrong?
__________________