I cant see why this is removing ALL of the weapons on the map. It is called by set_task that loops every 0.5 seconds. Why is it removing ALL weapons? -Thanks
Code:
public Hidescout() {
new ent
ent = find_ent_by_model(33,"weaponbox","models/w_scout.mdl")
if(ent !=0){
call_think(ent)
}
}
I saw a topic about weapon removal, but i believe that it only handles weapons on the ground at the map load.
And, if you're wondering WHY you would ever use this? Well, I own and run a surf server with a few altered mods on it =)
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