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My Scout Removal Script


  
 
 
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-X3N- | DEFAULT
Junior Member
Join Date: Aug 2005
Location: Right Behind You
Old 08-29-2005 , 19:34   My Scout Removal Script
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I cant see why this is removing ALL of the weapons on the map. It is called by set_task that loops every 0.5 seconds. Why is it removing ALL weapons? -Thanks

Code:
public Hidescout() {         new ent         ent = find_ent_by_model(33,"weaponbox","models/w_scout.mdl")         if(ent !=0){             call_think(ent)         } }
I saw a topic about weapon removal, but i believe that it only handles weapons on the ground at the map load.

And, if you're wondering WHY you would ever use this? Well, I own and run a surf server with a few altered mods on it =)
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