PHP Code:
public PlayerHurt(vic, inf, att, Float:dmg, damagebits)
{
if(vic == g_iVIPid)
{
new CsArmorType:iPlayerArmorType;
new Float:armor = float(get_user_armor(vic, iPlayerArmorType));
if(armor > 0)
{
new Float:new_armor = armor - dmg;
if(new_armor < 0)
{
cs_set_user_armor(vic, 0, CS_ARMOR_NONE);
SetHamParamFloat(4, dmg - armor);
}
else
{
cs_set_user_armor(vic, floatround(new_armor, floatround_round), CS_ARMOR_VESTHELM);
SetHamParamFloat(4, 0.0);
}
return HAM_HANDLED;
}
}
return HAM_IGNORED;
}
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