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Just Capture the Flag (CTF) v1.32c (26 jun 2012)


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kNowo
Senior Member
Join Date: Apr 2011
Location: Malaysia
Old 05-03-2011 , 02:03   Re: Just Capture the Flag (CTF) v1.28
Reply With Quote #271

nope. only this. do it

Quote:
Originally Posted by kNowo View Post
suggestion:
make a cvar whether enemy flag should be captured at our team's flag or at other place and a command like "ctf_movecapturepoint red/blue"
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Hunter-Digital
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Join Date: Aug 2006
Location: In the Game [ro]
Old 05-03-2011 , 03:21   Re: Just Capture the Flag (CTF) v1.28b
Reply With Quote #272

Well, if you really want it that bad you can try to do it yourself, I don't want to since it's not a good ideea to make too many zones... I already explained that you need something visible in 3D and radar, and it can get REALLY confusing if you've got too much stuff... people get confused with two simple zones sometimes :/
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kNowo
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Join Date: Apr 2011
Location: Malaysia
Old 05-03-2011 , 10:20   Re: Just Capture the Flag (CTF) v1.28b
Reply With Quote #273

i just started making the "lite" version of yours for my own need. removed lots of things that are useless IMO. will all those capture point too.

is there any big updates coming?
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Hunter-Digital
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Join Date: Aug 2006
Location: In the Game [ro]
Old 05-03-2011 , 10:43   Re: Just Capture the Flag (CTF) v1.28b
Reply With Quote #274

You can already easily remove stuff by setting FEATURE_* to false, and you can disable the rest using cvars and the other in-sma defines (like rewards, they're disableable by setting all of them to 0)

No updates coming since I don't really have anything else to add/update.

Also, if you're using a heavily modified version of this, please add "custom" or maybe "lite" to the end of the version define (while keeping the initial modified version name intact) :}
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kNowo
Senior Member
Join Date: Apr 2011
Location: Malaysia
Old 05-04-2011 , 20:26   Re: Just Capture the Flag (CTF) v1.28b
Reply With Quote #275

nah, no need. i've removed the game-monitor cvar thingy. is it ok with you or you'd prefer me keeping those?
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Hunter-Digital
Veteran Member
Join Date: Aug 2006
Location: In the Game [ro]
Old 05-05-2011 , 04:16   Re: Just Capture the Flag (CTF) v1.28b
Reply With Quote #276

The version cvar is not specially made for game monitor.
You can do whatever you want to it, I only like you to specifiy that you've altered the plugin by adding something to the version :}

The version constant is also displayed in the server console when started, game name in clients server list, console help and amxx plugins list so yeah, it's informative
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koyot
Member
Join Date: Dec 2009
Location: Bulgaria
Old 05-10-2011 , 19:10   Re: Just Capture the Flag (CTF) v1.28b
Reply With Quote #277

"orpheu_base" is extracted to amxmodx folder.
Code:
 [ 4] Orpheu           RUN   -    orpheu_amxx_i386  v2.3      ini  ANY   ANY
modules.ini.
Code:
fun
engine
fakemeta
;geoip
sockets
regex
nvault
cstrike
csx
hamsandwich
orpheu
The Problem:
[ 48] unknown unknown unknown jctf.amxx bad load
( 48 ) Load fails: Module/Library "orpheu" required for plugin. Check modules.ini.
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Etanol
Member
Join Date: Sep 2007
Location: Ukraine, Kiev
Old 05-11-2011 , 08:06   Re: Just Capture the Flag (CTF) v1.28b
Reply With Quote #278

bug:
When all players of one command are dead and weren't in time will revive, and their flag is captured, the opponent with a flag revives on the base and brings to the command +1

It is necessary to add CVAR:
ctf_respflag 0 - if a flag not on base and all command is simultaneously killed, the flag remains on the same place
ctf_respflag 1 - if a flag not on base and all command is simultaneously killed, the flag is returned on base

Excuse for my bad English
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Hunter-Digital
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Join Date: Aug 2006
Location: In the Game [ro]
Old 05-11-2011 , 09:46   Re: Just Capture the Flag (CTF) v1.28b
Reply With Quote #279

Etanol, I don't really understand :/ you mean slaying all players of one team and round ends sending an enemy with the flag to his base along with the flag ? Well, the plugin isn't designed to handle round end since I added an infinite round code... unless that's not what you wanted to say.

koyot, I don't know what the problem is, all I can say if you install it correctly, the plugin works.
If you really can't get it to work, you could disable plugin's orpheu requirement by setting FEATURE_INFROUND to false and recompile, that would also disable infinite round and rounds could end if all players from one team are dead.
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koyot
Member
Join Date: Dec 2009
Location: Bulgaria
Old 05-11-2011 , 09:58   Re: Just Capture the Flag (CTF) v1.28b
Reply With Quote #280

I fix my problem. Just stop and start(not restarting) the server several times... and module orpheu starts normaly without any errors. 10q any way.

Sorry for my pure EN!!!
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