HTML Code:
ActionIce(id)
{
if ( !g_ice[id] )
{
entity_set_float(id, EV_FL_friction, 0.15);
entity_set_float(id, EV_FL_maxspeed, 400.0);
g_ice[id] = true;
}
new task_id = TASK_ICE + id;
if ( task_exists(task_id) ) remove_task(task_id);
set_task(0.1, "TaskNotOnIce", task_id);
}
HTML Code:
ActionDelayedBhop(ent)
{
if ( task_exists(TASK_SOLIDNOT + ent)
|| task_exists(TASK_SOLID + ent) ) return PLUGIN_HANDLED;
static property1[5];
GetProperty(ent, 1, property1);
set_task(str_to_float(property1), "TaskSolidNot", TASK_SOLIDNOT + ent);
return PLUGIN_HANDLED;
}
How i need to 'mixup' them
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