Quote:
Originally Posted by SonicSonedit
Solved, "env_sprite". Looks like dllfunc(DLLFunc_Spawn, ent) resets most of entity properties to default.
Offtopic question: what animtime is for? Looks like framerate set animation speed.
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If it is for cs (or cz), try to send ExecuteHamB(Ham_CS_Restart, iSpriteEntityIndex)
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