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[SOLVED] Creating animated projectile


  
 
 
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 05-01-2011 , 10:03   Re: Creating animated projectile
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Quote:
Originally Posted by SonicSonedit View Post
Solved, "env_sprite". Looks like dllfunc(DLLFunc_Spawn, ent) resets most of entity properties to default.
Offtopic question: what animtime is for? Looks like framerate set animation speed.
If it is for cs (or cz), try to send ExecuteHamB(Ham_CS_Restart, iSpriteEntityIndex)
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