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[SOLVED] Creating animated projectile


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SonicSonedit
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Join Date: Nov 2008
Location: Silent Hill
Old 05-01-2011 , 02:27   [SOLVED] Creating animated projectile
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Is that somehow possible to animate "info_target" if sprite is being used as model or to register touch for "env_sprite"?
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Last edited by SonicSonedit; 05-01-2011 at 04:25.
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SonicSonedit
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Old 05-01-2011 , 04:21   Re: Creating animated projectile
Reply With Quote #2

Solved, "env_sprite". Looks like dllfunc(DLLFunc_Spawn, ent) resets most of entity properties to default.
Offtopic question: what animtime is for? Looks like framerate set animation speed.
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Arkshine
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Join Date: Oct 2005
Old 05-01-2011 , 06:01   Re: [SOLVED] Creating animated projectile
Reply With Quote #3

Look at the HLDSK to understand how works such entity and you will have all your answers.
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SonicSonedit
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Old 05-01-2011 , 09:54   Re: [SOLVED] Creating animated projectile
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Arkshine
I dont' have one. Looking forward for your HLSDK project
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Arkshine
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Old 05-01-2011 , 09:55   Re: [SOLVED] Creating animated projectile
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You don't understand. HLDSK is free to download. (nothing to do with the CSSDK project) http://metamod.sourceforge.net/files/sdk/
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Old 05-01-2011, 09:58
Bugsy
This message has been deleted by Bugsy. Reason: Arkshine beat me
ConnorMcLeod
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Old 05-01-2011 , 10:03   Re: Creating animated projectile
Reply With Quote #6

Quote:
Originally Posted by SonicSonedit View Post
Solved, "env_sprite". Looks like dllfunc(DLLFunc_Spawn, ent) resets most of entity properties to default.
Offtopic question: what animtime is for? Looks like framerate set animation speed.
If it is for cs (or cz), try to send ExecuteHamB(Ham_CS_Restart, iSpriteEntityIndex)
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SonicSonedit
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Old 05-01-2011 , 14:18   Re: [SOLVED] Creating animated projectile
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Arkshine
Oh. Thanks for the link!ConnorMcLeod
Thank you!
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