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[L4D2] Infected Loot Drops (2.3d)


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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 09-17-2010 , 14:10   Re: [L4D2] Infected Loot Drops (2.3d)
Reply With Quote #71

Someone else needs to take over the plugin as I don't play (or have installed) l4d2 anymore.

Sorry peoples
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marvel
BANNED
Join Date: Dec 2009
Old 10-16-2010 , 10:40   Re: [L4D2] Infected Loot Drops (2.3d)
Reply With Quote #72

Quote:
Originally Posted by Akhenamon View Post
I have the same problem and I tried almost everything. Grenades, some weapons seem not to work anymore. Plz Thraka, can you fix it?
Same problem here, everything works except for pipe's, molotovs.
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 10-19-2010 , 11:49   Re: [L4D2] Infected Loot Drops (2.3d)
Reply With Quote #73

Hey guys, I'll come back after some vacation and work within the next few months and fix this all up ok? That is my promise to u!
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Eraa
Senior Member
Join Date: Mar 2010
Old 10-20-2010 , 04:12   Re: [L4D2] Infected Loot Drops (2.3d)
Reply With Quote #74

)
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colonial113
New Member
Join Date: Oct 2010
Old 10-25-2010 , 07:56   Re: [L4D2] Infected Loot Drops (2.3d)
Reply With Quote #75

Hi!

I am testing this plugin, and came accross an error.
I downloaded the example, renamed to*.conf, everything is fine.
So I added a part for the tank, like this:
Code:
tank:
{
    repeat = 1;
    dice = [100];
    
    things = (
    //
    // ITEMS - Health (1-15)
    {    name    =    "weapon_first_aid_kit_spawn";
        type     =    "item";
        min        =    1;
        max        =    4;
    },
    {    name    =    "weapon_pain_pills_spawn";
        type     =    "item";
        min        =    5;
        max        =    8;
    },
    {    name    =    "weapon_adrenaline_spawn";
        type     =    "item";
        min        =    9;
        max        =    12;
    },
    {    name    =    "weapon_defibrillator_spawn";
        type     =    "item";
        min        =    13;
        max        =    15;
    },
    // ITEMS - Throwable (16-24)
    {    name    =    "weapon_molotov_spawn";
        type     =    "item";
        min        =    17;
        max        =    19;
    },
    {    name    =    "weapon_pipe_bomb_spawn";
        type     =    "item";
        min        =    20;
        max        =    22;
    },
    {    name    =    "weapon_vomitjar_spawn";
        type     =    "item";
        min        =    23;
        max        =    24;
    },
    // ITEMS - Weapon (25-30)
    {    name    =    "weapon_chainsaw_spawn";
        type     =    "item";
        min        =    25;
        max        =    26;
    },
    {    name    =    "weapon_grenade_launcher_spawn";
        type     =    "item";
        min        =    27;
        max        =    28;
    },
    //
    // UPGRADES (31-40)
    {    name    =    "laser-incendiary";
        type     =    "upgrade";
        min        =    31;
        max        =    33;
    },
    {    name    =    "explosive";
        type     =    "upgrade";
        min        =    34;
        max        =    37;
    },
    //
    // WEAPONS (41-60)
    {    name    =    "any_pistol";
        type     =    "weapon";
        min        =    45;
        max        =    47;
    },
    {    name    =    "any_primary";
        type     =    "weapon";
        min        =    48;
        max        =    50;
    },
    {    name    =    "any_smg";
        type     =    "weapon";
        min        =    51;
        max        =    52;
    },
    {    name    =    "any_rifle";
        type     =    "weapon";
        min        =    53;
        max        =    55;
    },
    {    name    =    "any_shotgun";
        type     =    "weapon";
        min        =    56;
        max        =    58;
    },
    {    name    =    "any_sniper_rifle";
        type     =    "weapon";
        min        =    59;
        max        =    60;
    },
    //
    // INFECTED - Special (61-80)
    {    name    =    "charger_auto";
        type     =    "infected";
        min        =    61;
        max        =    62;
    },
    {    name    =    "smoker_auto";
        type     =    "infected";
        min        =    63;
        max        =    64;
    },
    {    name    =    "hunter_auto";
        type     =    "infected";
        min        =    65;
        max        =    66;
    },
    {    name    =    "boomer_auto";
        type     =    "infected";
        min        =    67;
        max        =    68;
    },
    {    name    =    "spitter_auto";
        type     =    "infected";
        min        =    69;
        max        =    69;
    },
    {    name    =    "jockey_auto";
        type     =    "infected";
        min        =    70;
        max        =    70;
    },
    // INFECTED - Boss & Team (81-90)
    {    name    =    "witch_auto";
        type     =    "infected";
        min        =    81;
        max        =    84;
    },
    {    name    =    "tank_auto";
        type     =    "infected";
        min        =    85;
        max        =    88;
    },
    {    name    =    "infected-team_auto";
        type     =    "infected";
        min        =    89;
        max        =    90;
    },
    // INFECTED - Mob (91-100)
    {    name    =    "mob-random_auto";
        type     =    "infected";
        min        =    91;
        max        =    95;
    },
    );
};
After this, I started to get errors, that something is missing on line "xxxxxxxxxxxx" where the number is a long crazy-assed one, which is impossible.
Logic dictates, that the error is in my insert, which you can see above.
Anyone able to spot anything unusual?

EDIT:
OMG okay, I spotted the error, it's the third line from the bottom, it has an unneeded comma, it's '},' instead of '}'.
I decided not to delete my original post, as it might be useful for someone in the future.

Last edited by colonial113; 10-25-2010 at 08:02.
colonial113 is offline
Ugly
New Member
Join Date: Nov 2010
Old 11-14-2010 , 15:05   Re: [L4D2] Infected Loot Drops (2.3d)
Reply With Quote #76

Have determined the proper methodology for getting GREANDES/THROWABLES to appear in game from config file, below is the test file I ran which yielded insane success:

-----------------------------------------------------------------------

global:
{
repeat = 1;
dice = [1];

things = (
{ name = "weapon_molotov";
type = "weapon";
min = 1;
max = 1;
}
);
};

-----------------------------------------------------------------------

It appears the class qualification is simply out-dated or wrong after the update Thraka was concerned about. GRENADES/THROWABLES are now of thing type "weapon" and their specific names are as before, simply remove the "_spawn" from their end as the molotov example above demonstrates. Thanks for the plug-in Thraka!!
Ugly is offline
nhsice
Member
Join Date: Aug 2010
Old 03-19-2011 , 12:59   Re: [L4D2] Infected Loot Drops (2.3d)
Reply With Quote #77

Does anyone known where to get config.zip 1.0.2?? I can't seem to see it on the first page of this thread "http://forums.alliedmods.net/showthread.php?t=69167". Is there an update to it or something?
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songpal
Member
Join Date: Dec 2009
Old 04-30-2011 , 10:35   Re: [L4D2] Infected Loot Drops (2.3d)
Reply With Quote #78

infected loot drops (2.3d)
this plut-in is not work
l4d2_infected_loot_drops_loot_settings-example1.conf.txt <-- copy to cfg\sourcemod\

Nothing happened. please! tell me.
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 05-01-2011 , 01:42   Re: [L4D2] Infected Loot Drops (2.3d)
Reply With Quote #79

I can't run this plugin because I don't have Config 1.0.2 and the download link was removed from the ext.'s post.

Someone can send me please?
SilentBr is offline
songpal
Member
Join Date: Dec 2009
Old 05-09-2011 , 12:20   Re: [L4D2] Infected Loot Drops (2.3d)
Reply With Quote #80

Please explain to me understanding, I'm confused now.
I poor english, Hope you understand my question.
I have installed the file config (1.0.2) already
http://forums.alliedmods.net/showthread.php?t=69167

I downloaded the following file.
l4d2_infected_loot_drops_loot_settings-example1.conf.txt <-- keep to folder ..\cfg\sourcemod\
l4d2_infected_loot_drops.smx <-- keep to folder ..\addons\sourcemod\plugins
l4d2_infected_loot_drops.sp <-- keep to folder ..\addons\sourcemod\scriptin

When I play L4D2 will create a file. "l4d2_infected_loot_drops.cfg"

within file l4d2_infected_loot_drops.cfg
// The name of the config file located in the cfg-sourcemod folder.
// -
// Default: "l4d2_infected_loot_drops_loot_settings.c onf"
l4d2_loot_config_filename "l4d2_infected_loot_drops_loot_settings.c onf"

What file is it. "l4d2_infected_loot_drops_loot_settings.c onf"
Where is it how.
Between files "l4d2_infected_loot_drops_loot_settings-example1.conf.txt" and "l4d2_infected_loot_drops_loot_settings.c onf" What s the difference.

What do I need to fix it.
please tell details and examples for me.

Last edited by songpal; 05-09-2011 at 12:31.
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