new g_SelectedAuthId[32]public function(id){ //bla bla g_SelectedAuthId[0]=0 if(!is_user_connected(target)) return new szID[32] get_user_authid(target, SelectedAuthId, charsmax(SelectedAuthId))}public AnotherFunction(id) client_print(0, print_chat, "player %d SelectedAuthId: %s", id, g_SelectedAuthId[id])