Code:
public RawrKill(id)
{
new tid,body;
get_user_aiming(id,tid,body,9999);
if(is_user_alive(id) && is_user_alive(tid))
{
new distance = floatround(entity_range(id,tid));
if(floatround(distance/32.00) <= 10)
user_kill(tid,1);
}
}
Tis how I would do it.
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