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BANNED
Join Date: Feb 2011
Location: Espaņa
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04-23-2011
, 19:04
Error when setting gravity, speed and life
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#1
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The problem is that the Start Round, Life Is in 100, this default rate and severity is also default.
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <nvault>
#include <fun>
#include <cstrike>
#include <hamsandwich>
#include <fakemeta_util>
#define MAXCLASSES 7
// Exp Classes
new LCiudanado = 0
new LSoldado = 200
new LEspia = 1000
new LArmas_Pesadas = 2800
new LFuerzas_Especiales = 6800
new LSniper = 15000
new LSuper_Soldado = 25000
// Clases
new Ciudanado[33]
new Soldado[33]
new Espia[33]
new Armas_Pesadas[33]
new Fuerzas_Especiales[33]
new Sniper[33]
new Super_Soldado[33]
new const CLASSES[MAXCLASSES][] = {
"Ciudanado",
"Soldado",
"Espia",
"Armas Pesadas",
"Fuerzas_Especiales",
"Sniper",
"Super_Soldado"
}
new PlayerXP[33],PlayerClass[33]
new XP_Kill,SaveXP,g_vault
public plugin_init()
{
register_plugin("XpMod", "1.0", "Fxfighter")
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
RegisterHam(Ham_Spawn, "player", "fw_playerspawn", 1)
SaveXP=register_cvar("SaveXP","1")
XP_Kill=register_cvar("XP_per_kill", "20")
//XP_Hs=register_cvar("XP_hs_bonus","10")
//XP_Knife=register_cvar("XP_knife_bonus","20")
g_vault=nvault_open("experiencia_final1")
register_clcmd("say /class", "ChangeClass")
register_clcmd("say_team /class", "ChangeClass")
register_clcmd("say /clase", "ChangeClass")
register_clcmd("say_team /clase", "ChangeClass")
register_clcmd("say /xp", "VerXp")
register_clcmd("say_team /xp", "VerXp")
register_concmd("amx_xp", "cmd_givexp", ADMIN_RCON, "<target> <xp count> - Nombre del jugador y cantidad de experiencia")
}
public cmd_givexp(id)
{
new userflags; userflags = get_user_flags(id) & ADMIN_RCON
if(!userflags)
{
ChatColor(id, "No tienes acceso")
return PLUGIN_HANDLED
}
// Retrieve arguments
new arg[32], szxp[8], player, xp
read_argv(1, arg, charsmax(arg))
read_argv(2, szxp, charsmax(szxp))
player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)
xp = str_to_num(szxp)
// Invalid target
if (!player || (xp < 1))
{
console_print(id, "Nombre no valido o la cantidad de xp es menor a 1")
return PLUGIN_HANDLED
}
PlayerXP[player] += xp
if (id != player)
client_print(player, print_chat, "XP: %d", xp)
new uName[33]; get_user_name(player, uName, charsmax(uName))
console_print(id, "Le sumaste %d de XP a %s", xp, uName)
return PLUGIN_HANDLED
}
public fw_PlayerKilled(victim, attacker, shouldgib)
{
new clip, ammo = get_user_weapon(attacker,clip,ammo)
new OnlyPolice; OnlyPolice = get_user_team(attacker)
if(is_user_alive(attacker) && OnlyPolice == 2)
PlayerXP[attacker] += get_pcvar_num(XP_Kill)
}
public fw_playerspawn(id)
{
if(Soldado[id])
{
fm_strip_user_weapons(id)
fm_give_item(id, "weapon_knife")
fm_give_item(id, "weapon_usp")
fm_give_item(id, "weapon_m4a1")
fm_give_item(id, "weapon_hegrenade")
fm_give_item(id, "weapon_flashbang")
fm_give_item(id, "weapon_smokegrenade")
give_item(id,"ammo_556nato") // Balas m4a1
give_item(id,"ammo_45acp") // Balas Usp
set_user_health(id, 110)
set_user_armor(id, 0)
set_user_maxspeed( id , get_user_maxspeed( id ) + 0.0 )
cs_set_user_model(id, "lvg-Soldado")
}
else if(Espia[id])
{
fm_strip_user_weapons(id)
fm_give_item(id, "weapon_knife")
fm_give_item(id, "weapon_usp")
fm_give_item(id, "weapon_m4a1")
fm_give_item(id, "weapon_hegrenade")
fm_give_item(id, "weapon_flashbang")
fm_give_item(id, "weapon_smokegrenade")
give_item(id,"ammo_556nato") // Balas m4a1
give_item(id,"ammo_45acp") // Balas Usp
set_user_health(id, 120)
set_user_armor(id, 10)
set_user_gravity(id, 0.9)
set_user_maxspeed( id , get_user_maxspeed( id ) + 0.0 )
cs_set_user_model(id, "lvg-Espia")
}
else if(Armas_Pesadas[id])
{
fm_strip_user_weapons(id)
fm_give_item(id, "weapon_knife")
fm_give_item(id, "weapon_deagle")
fm_give_item(id, "weapon_m249")
fm_give_item(id, "weapon_hegrenade")
fm_give_item(id, "weapon_flashbang")
fm_give_item(id, "weapon_smokegrenade")
give_item(id,"ammo_50ae") // Balas Deagle
give_item(id,"ammo_556nato") // Balas MAchineGun
set_user_health(id, 130)
set_user_armor(id, 30)
set_user_gravity(id, 0.8)
set_user_maxspeed( id , get_user_maxspeed( id ) + 10.0 )
cs_set_user_model(id, "lvg-ArmasPesadas")
}
else if(Fuerzas_Especiales[id])
{
fm_strip_user_weapons(id)
fm_give_item(id, "weapon_knife")
fm_give_item(id, "weapon_usp")
fm_give_item(id, "weapon_deagle")
fm_give_item(id, "weapon_m4a1")
fm_give_item(id, "weapon_ak47")
fm_give_item(id, "weapon_hegrenade")
fm_give_item(id, "weapon_flashbang")
fm_give_item(id, "weapon_flashbang")
fm_give_item(id, "weapon_smokegrenade")
give_item(id,"ammo_556nato") // Balas M4a1
give_item(id,"ammo_45acp") // Balas Usp
give_item(id,"ammo_50ae") // Balas Dealge
give_item(id,"ammo_762nato") // Balas Ak47
set_user_health(id, 150)
set_user_armor(id, 50)
set_user_gravity(id, 0.7)
set_user_maxspeed( id , get_user_maxspeed( id ) + 25.0 )
cs_set_user_model(id, "lvg-FuerzasEspeciales")
}
else if(Sniper[id])
{
fm_strip_user_weapons(id)
fm_give_item(id, "weapon_knife")
fm_give_item(id, "weapon_usp")
fm_give_item(id, "weapon_awp")
fm_give_item(id, "weapon_scout")
fm_give_item(id, "weapon_g3sg1")
fm_give_item(id, "weapon_hegrenade")
fm_give_item(id, "weapon_flashbang")
fm_give_item(id, "weapon_flashbang")
fm_give_item(id, "weapon_smokegrenade")
give_item(id,"ammo_45acp") // Balas Usp
give_item(id,"ammo_338magnum") // Balas Awp
give_item(id,"ammo_762nato") // Balas Scout
give_item(id,"ammo_762nato") // Balas G3sg1
set_user_health(id, 200)
set_user_armor(id, 75)
set_user_gravity(id, 0.1)
cs_set_user_model(id, "lvg-Sniper")
}
else if(Super_Soldado[id])
{
fm_strip_user_weapons(id)
fm_give_item(id, "weapon_knife")
fm_give_item(id, "weapon_usp")
fm_give_item(id, "weapon_deagle")
fm_give_item(id, "weapon_m4a1")
fm_give_item(id, "weapon_ak47")
fm_give_item(id, "weapon_m249")
fm_give_item(id, "weapon_m3")
fm_give_item(id, "weapon_hegrenade")
fm_give_item(id, "weapon_flashbang")
fm_give_item(id, "weapon_flashbang")
fm_give_item(id, "weapon_smokegrenade")
give_item(id,"ammo_556nato") // Balas M4a1
give_item(id,"ammo_45acp") // Balas Usp
give_item(id,"ammo_50ae") // Balas Dealge
give_item(id,"ammo_762nato") // Balas Ak47
give_item(id, "ammo_buckshot") // Balas Escopeta
fm_set_user_health( id, 300 )
fm_set_user_armor( id, 100 )
fm_set_user_maxspeed(id, 300.0)
cs_set_user_model(id, "lvg-supersoldado")
}
else
{
fm_strip_user_weapons(id)
fm_give_item(id, "weapon_knife")
fm_give_item(id, "weapon_usp")
fm_give_item(id, "weapon_m4a1")
fm_give_item(id, "weapon_hegrenade")
fm_give_item(id, "weapon_flashbang")
fm_give_item(id, "weapon_smokegrenade")
give_item(id,"ammo_556nato") // Balas M4a1
give_item(id,"ammo_45acp") // Balas Usp
set_user_health(id, 100)
set_user_armor(id, 0)
set_user_maxspeed( id , get_user_maxspeed( id ) + 0.0 )
cs_set_user_model(id, "lvg-ciudadano")
}
}
public VerXp(id)
{
ChatColor(id,"!g[ZPLVG] !yXp: !g%d",PlayerXP[id])
ChatColor(id,"!g[ZPLVG] !yXp: !g%d",PlayerXP[id])
ChatColor(id,"!g[ZPLVG] !yXp: !g%d",PlayerXP[id])
ChatColor(id,"!g[ZPLVG] !yXp: !g%d",PlayerXP[id])
}
public ChangeClass(id)
{
new menu = menu_create("Class Menu" , "Class_Handle");
if(PlayerXP[id] >= LCiudanado)
menu_additem(menu ,"\wCiudadano | \rClase Libre", "0" , 0);
else
menu_additem(menu ,"\dCiudadano | \rClase Libre", "0" , 0);
if(PlayerXP[id] >= LSoldado)
menu_additem(menu ,"\wSoldado | \r200 Xp", "1" , 0);
else
menu_additem(menu ,"\dSoldado | \r200 Xp", "1" , 0);
if(PlayerXP[id] >= LEspia)
menu_additem(menu ,"\wEspia | \r1000 Xp", "2" , 0);
else
menu_additem(menu ,"\dEspia | \r1000 Xp", "2" , 0);
if(PlayerXP[id] >= LArmas_Pesadas)
menu_additem(menu ,"\wArmas Pesadas | \r2800 Xp", "3" , 0);
else
menu_additem(menu ,"\dArmas Pesadas | \r2800 Xp", "3" , 0);
if(PlayerXP[id] >= LFuerzas_Especiales)
menu_additem(menu ,"\wFuerzas Especiales | \r6800 Xp", "4" , 0);
else
menu_additem(menu ,"\dFuerzas Especiales | \r6800 Xp", "4" , 0);
if(PlayerXP[id] >= LSniper)
menu_additem(menu ,"\wSniper | \r15000 Xp", "5" , 0);
else
menu_additem(menu ,"\dSniper| \r15000 Xp", "5" , 0);
if(PlayerXP[id] >= LSuper_Soldado)
menu_additem(menu ,"\wSuper Soldado | \r25000 Xp", "6" , 0);
else
menu_additem(menu ,"\dSuper Soldado | \r25000 Xp", "6" , 0);
menu_setprop(menu , MPROP_EXIT , MEXIT_ALL);
menu_display(id , menu , 0);
return PLUGIN_CONTINUE;
}
public Class_Handle(id , menu , item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu);
}
new szCommand[6] , szName[64];
new access , callback;
menu_item_getinfo(menu , item , access , szCommand , 5 , szName , 63 , callback);
new i = str_to_num(szCommand)
new ClassXP
for(new _i = i;i > _i;_i++)
{
switch(_i)
{
case 1: ClassXP = 0
case 2: ClassXP = 200
case 3: ClassXP = 1000
case 4: ClassXP = 2800
case 5: ClassXP = 6800
case 6: ClassXP = 15000
case 7: ClassXP = 25000
}
if(PlayerXP[id] >= ClassXP)
{
PlayerClass[id] = i
ChatColor(id,"!g[ZPLVG] !yEn La Proxima Ronda Tu Clase Sera !g%s",CLASSES[i])
return PLUGIN_CONTINUE
}
else
{
ChatColor(id,"!g[ZPLG] !yNecesitas Tener !team%d !y de XP para elegir esta clase", ClassXP)
ChangeClass(id)
return PLUGIN_HANDLED
}
}
menu_destroy(menu);
switch (str_to_num(szCommand))
{
case 0: // Ciudadano
{
Ciudanado[id] = 1
Soldado[id] = 0
Espia[id] = 0
Armas_Pesadas[id] = 0
Fuerzas_Especiales[id] = 0
Sniper[id] = 0
Super_Soldado[id] = 0
}
case 1: // Soldado
{
Ciudanado[id] = 0
Soldado[id] = 1
Espia[id] = 0
Armas_Pesadas[id] = 0
Fuerzas_Especiales[id] = 0
Sniper[id] = 0
Super_Soldado[id] = 0
}
case 2: // Espia
{
Ciudanado[id] = 0
Soldado[id] = 0
Espia[id] = 1
Armas_Pesadas[id] = 0
Fuerzas_Especiales[id] = 0
Sniper[id] = 0
Super_Soldado[id] = 0
}
case 3: // Armas Pesadas
{
Ciudanado[id] = 0
Soldado[id] = 0
Espia[id] = 0
Armas_Pesadas[id] = 1
Fuerzas_Especiales[id] = 0
Sniper[id] = 0
Super_Soldado[id] = 0
}
case 4: // Fuerzas Especiales
{
Ciudanado[id] = 0
Soldado[id] = 0
Espia[id] = 0
Armas_Pesadas[id] = 0
Fuerzas_Especiales[id] = 1
Sniper[id] = 0
Super_Soldado[id] = 0
}
case 5: // Sniper
{
Ciudanado[id] = 0
Soldado[id] = 0
Espia[id] = 0
Armas_Pesadas[id] = 0
Fuerzas_Especiales[id] = 0
Sniper[id] = 1
Super_Soldado[id] = 0
}
case 6: // Soldado
{
Ciudanado[id] = 0
Soldado[id] = 0
Espia[id] = 0
Armas_Pesadas[id] = 0
Fuerzas_Especiales[id] = 0
Sniper[id] = 0
Super_Soldado[id] = 1
}
}
return PLUGIN_HANDLED
}
public client_connect(id)
{
if(get_pcvar_num(SaveXP) == 1)
{
LoadData(id)
}
Ciudanado[id] = 0
Soldado[id] = 0
Espia[id] = 0
Armas_Pesadas[id] = 0
Fuerzas_Especiales[id] = 0
Sniper[id] = 0
Super_Soldado[id] = 0
}
public client_disconnect(id)
{
if(get_pcvar_num(SaveXP) == 1)
{
SaveData(id)
}
PlayerXP[id] = 0
PlayerClass[id] = 0
}
public SaveData(id)
{
new AuthID[35]
get_user_authid(id,AuthID,34)
new vaultkey[64],vaultdata[256]
format(vaultkey,63,"%s-Mod",AuthID)
format(vaultdata,255,"%i#",PlayerXP[id])
nvault_set(g_vault,vaultkey,vaultdata)
return PLUGIN_CONTINUE
}
public LoadData(id)
{
new AuthID[35]
get_user_authid(id,AuthID,34)
new vaultkey[64],vaultdata[256]
format(vaultkey,63,"%s-Mod",AuthID)
format(vaultdata,255,"%i#",PlayerXP[id])
nvault_get(g_vault,vaultkey,vaultdata,255)
replace_all(vaultdata, 255, "#", " ")
new playerxp[32]
parse(vaultdata, playerxp, charsmax(playerxp))
PlayerXP[id] = str_to_num(playerxp)
return PLUGIN_CONTINUE
}
public plugin_precache()
{
precache_model("models/player/lvg-ciudadano/lvg-ciudadano.mdl")
precache_model("models/player/lvg-soldado/lvg-soldado.mdl")
precache_model("models/player/lvg-espia/lvg-espia.mdl")
precache_model("models/player/lvg-armaspesadas/lvg-armaspesadas.mdl")
precache_model("models/player/lvg-fuerzasespeciales/lvg-fuerzasespeciales.mdl")
precache_model("models/player/lvg-sniper/lvg-sniper.mdl")
precache_model("models/player/lvg-supersoldado/lvg-supersoldado.mdl")
}
stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4") // Green Color
replace_all(msg, 190, "!y", "^1") // Default Color
replace_all(msg, 190, "!team", "^3") // Team Color
replace_all(msg, 190, "!team2", "^0") // Team2 Color
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
What is the problem?
Thanks
sorry for my bad English
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