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Color Format


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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 08-26-2005 , 22:36   Color Format
Reply With Quote #1

What's the format for the color? Examples plz?
Code:
#define	TE_BLOODSTREAM		101		// particle spray
// coord coord coord (start position)
// coord coord coord (spray vector)
// byte (color)
// byte (speed)

#define TE_BLOOD			103		// particle spray
// coord coord coord (start position)
// coord coord coord (spray vector)
// byte (color)
// byte (speed)
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What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 08-26-2005 , 22:46  
Reply With Quote #2

It's a strange rainbow color format from 0-255

0 is red, 30 is orange, 45 is yellow, 70 is light green, 105 is tealish, 125 is light blue, 160 is blue, 175 is dark blue, 190 is purple, 215 is pink, 235 is maroon, 255 is red again
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v3x
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Join Date: Oct 2004
Location: US
Old 08-26-2005 , 22:50  
Reply With Quote #3

Hmm, how'd you get those?
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What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 08-26-2005 , 22:52  
Reply With Quote #4

Used the colorize feature in Game Maker, which is also in Adobe Photoshop.
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v3x
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Join Date: Oct 2004
Location: US
Old 08-26-2005 , 23:02  
Reply With Quote #5

Rawr! I tried this but it doesn't seem to work:
Code:
//     new origin[3]     get_user_origin(id,origin)         message_begin(MSG_BROADCAST,SVC_TEMPENTITY);     write_byte( TE_BLOOD );     write_coord( origin[0] );     write_coord( origin[1] );     write_coord( origin[2] );     write_coord( origin[0] + 50 );     write_coord( origin[1] + 50 );     write_coord( origin[2] + 50 );     write_byte( 70 );     write_byte( 15 );     message_end();
EDIT: I think it showed up as red..
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 08-26-2005 , 23:31  
Reply With Quote #6

Dunno, maybe I was wrong.
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Batman/Gorlag
Senior Member
Join Date: Aug 2005
Old 08-27-2005 , 03:57  
Reply With Quote #7

What's the difference between TE_BLOOD and TE_BLOODSTREAM, don't they both generate blood?
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GRR If only the amxmod programming were in Java.....
Java and C used to be two different languages, now Java is turning into another C. My logevent plugin
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Freecode
Never Fall Asleep
Join Date: Jan 2004
Old 08-27-2005 , 03:59  
Reply With Quote #8

BLOOD and BLOODSTREAM
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Batman/Gorlag
Senior Member
Join Date: Aug 2005
Old 08-27-2005 , 04:02  
Reply With Quote #9

So, blood is like not much blood, and Stream is like a crapload of blood? just wondering, sorry for asking this. But once I know I won't have to ask again .
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GRR If only the amxmod programming were in Java.....
Java and C used to be two different languages, now Java is turning into another C. My logevent plugin
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 08-27-2005 , 04:04  
Reply With Quote #10

Quote:
Originally Posted by Batman/Gorlag
What's the difference between TE_BLOOD and TE_BLOODSTREAM, don't they both generate blood?
Test it out in the Damage event.
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
v3x is offline
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