PHP Code:
if (TK != 1) {
PlayerData[ killer ][ Kills ][ half ]++;
PlayerData[ victim ][ Deaths ][ half ]++;
//WeaponData[ killer ][ wpnindex ][ Kills ][ half ]++;
//WeaponData[ victim ][ wpnindex ][ Deaths ][ half ]++;
d{WeaponData[ killer ][ wpnindex ][ Kills ][ half ]} = fCount += 1.0;
d{WeaponData[ victim ][ wpnindex ][ Deaths ][ half ]} = fCount += 1.0;
}
else if (TK == 1) {
PlayerData[ killer ][ Tks ][ half ]++;
PlayerData[ victim ][ Deaths ][ half ]++;
//WeaponData[ killer ][ wpnindex ][ Tks ][ half ]++;
d{ WeaponData[ killer ][ wpnindex ][ Tks ][ half ] } = fCount += 1.0;
//WeaponData[ victim ][ wpnindex ][ Deaths ][ half ]++;
d{ WeaponData[ killer ][ wpnindex ][ Deaths ][ half ] } = fCount += 1.0;
}
msg("Kill Status: Killer: %s (%d) / Victim: %s (%d) / Weapon: %s / Hitplace: %s / TK: %d / HeadShot: %s ",killername, killer, victimname, victim, wprealnames[ wpnindex ], HitPlaceStrings[ hitplace ] , TK , headshot);
msg("Kills for Player %s with gun %s = %f",killername,wprealnames[ wpnindex ],d{ WeaponData[ killer ][ wpnindex ][ Kills ][ half ] })
msg("Deaths for Player %s with gun %s = %f",victimname,wprealnames[ wpnindex ],d{ WeaponData[ victim ][ wpnindex ][ Deaths ][ half ] })
[Network] Kill Status: Killer: ProIcons<496> (

/ Victim: Test8 (4) / Weapon: Desert Eagle .50AE / Hitplace: Head / TK: 0 / H
[Network] Kills for Player ProIcons<496> with gun Desert Eagle .50 AE = 1.000000
[Network] Deaths for Player Test8 with gun Desert Eagle .50 AE = 2.000000
[Network] Kill Status: Killer: ProIcons<496> (

/ Victim: Test9 (3) / Weapon: Desert Eagle .50AE / Hitplace: Head / TK: 0 / H
[Network] Kills for Player ProIcons<496> with gun Desert Eagle .50 AE = 3.000000
[Network] Deaths for Player Test9 with gun Desert Eagle .50 AE = 4.000000
It is incing the same thing....
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function rb return $regsubex($$1-,/(.)/g,$+($chr(2) $+ $chr(3),$r(2,15),$chr(2),\1))