Hm.. Got Another errors.
Error: Array index out of bounds (variable "gszBlockModels") on line 609
Error: Array index out of bounds (variable "gszBlockModels") on line 610
Error: Array index out of bounds (variable "gszBlockModels") on line 611
Error: Array index out of bounds (variable "gszBlockModels") on line 612
Code:
PHP Code:
public plugin_precache()
{
//set block models to defaults
gszBlockModels[BM_PLATFORM] = gszBlockModelPlatform;
gszBlockModels[BM_BHOP] = gszBlockModelBhop;
gszBlockModels[BM_BHOP2] = gszBlockModelBhop2;
gszBlockModels[BM_BHOP_NOSLOW] = gszBlockModelBhopNoSlow;
gszBlockModels[BM_BHOPBEZ] = gszBlockModelBhopBez;
gszBlockModels[BM_BHOPOBRAZENIA] = gszBlockModelBhopobrazenia;
gszBlockModels[BM_BHOPSZKLO] = gszBlockModelBhopszklo;
gszBlockModels[BM_BHOPOPOZNIONY] = gszBlockModelBhopopozniony;
gszBlockModels[BM_BHOPLOD] = gszBlockModelBhoplod;
gszBlockModels[BM_DAMAGE] = gszBlockModelDamage;
gszBlockModels[BM_HEALER] = gszBlockModelHealer;
gszBlockModels[BM_TRZESIENIE] = gszBlockModelTrzesienie;
gszBlockModels[BM_NOFALLDAMAGE] = gszBlockModelNoFallDamage;
gszBlockModels[BM_ICE] = gszBlockModelIce;
gszBlockModels[BM_TRAMPOLINE] = gszBlockModelTrampoline;
gszBlockModels[BM_TRAMPOLINASMALL] = gszBlockModelTrampolinasmall;
gszBlockModels[BM_SPEEDBOOST] = gszBlockModelSpeedBoost;
gszBlockModels[BM_BOOSTER] = gszBlockModelBooster;
gszBlockModels[BM_INVINCIBILITY] = gszBlockModelInvincibility;
gszBlockModels[BM_STEALTH] = gszBlockModelStealth;
gszBlockModels[BM_DEATH] = gszBlockModelDeath;
gszBlockModels[BM_NUKE] = gszBlockModelNuke;
gszBlockModels[BM_CAMOUFLAGE] = gszBlockModelCamouflage;
gszBlockModels[BM_LOWGRAVITY] = gszBlockModelLowGravity;
gszBlockModels[BM_FIRE] = gszBlockModelFire;
gszBlockModels[BM_SLAP] = gszBlockModelSlap;
gszBlockModels[BM_RANDOM] = gszBlockModelRandom;
gszBlockModels[BM_HONEY] = gszBlockModelHoney;
gszBlockModels[BM_BARRIER_CT] = gszBlockModelBarrierCT;
gszBlockModels[BM_BARRIER_T] = gszBlockModelBarrierT;
gszBlockModels[BM_BOOTSOFSPEED] = gszBlockModelBootsOfSpeed;
gszBlockModels[BM_GLASS] = gszBlockModelGlass;
gszBlockModels[BM_AUTO_BHOP] = gszBlockModelAutoBhop;
gszBlockModels[BM_TRAWA] = gszBlockModelTrawa;
gszBlockModels[BM_PODLOGA] = gszBlockModelPodloga;
gszBlockModels[BM_KUCANIE] = gszBlockModelKucanie;
gszBlockModels[BM_DRABINA] = gszBlockModelDrabina;
gszBlockModels[BM_GRANATY] = gszBlockModelGranaty;
gszBlockModels[BM_SMOKEGRENADE] = gszBlockModelSmokeGrenade;
gszBlockModels[BM_HEGRENADE] = gszBlockModelHeGrenade;
gszBlockModels[BM_ULTRAHEALER] = gszBlockModelUltraHealer;
gszBlockModels[BM_NOCLIP] = gszBlockModelNoClip;
gszBlockModels[BM_DEAGLE] = gszBlockModelDeagle;
gszBlockModels[BM_AWP] = gszBlockModelAwp;
gszBlockModels[BM_SCOUT] = gszBlockModelScout;
gszBlockModels[BM_M4A1] = gszBlockModelM4A1;
gszBlockModels[BM_BLIND] = gszBlockModelBlind;
gszBlockModels[BM_GRAVITY] = gszBlockModelGravity;
gszBlockModels[BM_SWIATLO] = gszBlockModelSwiatlo;
609 Scout,610 M4A1,611 Blind,612 Gravity are the lines.