Code:
register_event("ResetHUD", "resethud_event", "be")
public resethud_event(id)
{
if(hooked[id])
{
release(id)
}
if(is_valid_ent(wait_jump[id]))
{
remove_entity(wait_jump[id])
}
wait_jump[id] = 0
test_wall[id] = false
wait[id] = false
wrappedup[id] = false
if(task_exists(21121411+id))
{
remove_task(21121411+id)
}
}
I think ResetHUD hooks the start of a new round