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Multilingual - %L without id (nvm solved =) )


  
 
 
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Hunter-Digital
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Join Date: Aug 2006
Location: In the Game [ro]
Old 04-20-2011 , 19:52   Re: Multilingual - %L without id (nvm solved =) )
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Hmm, I just used LANG_PLAYER for all of them but it seems that I have different languages, some are server languages and some are player languages... I started replacing them with id where I had an id and I came accros something.

If I format a string that uses ML then send it using a loop to each player... should I use LANG_PLAYER or should I move the format inside the loop ?
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