Quote:
Originally Posted by LioNeS
Here is an excerpt of the logs
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Thanks, will look into that errors.
Quote:
Originally Posted by KawMAN
its more Capture The Flag with Conquest possibility.
What version of smlib you are using ? I'm asking because there is problem with clip ammo after compiling, all ammo goes to clip and you must reload to be able to shoot.
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CTF and Conquest in one plugin? Hm, the flag handling code is completely different in Conquest and my CTF mod. Wouldn't this be better a seperate plugin? Still, anything you have in your version you'd like to put into this?
Oh, i remember editing the clients.inc/Client_GiveWeaponAndAmmo() from
PHP Code:
Weapon_SetClips(weapon, primaryClip, secondaryClip);
to
PHP Code:
if(primaryClip != -1)
Weapon_SetPrimaryClip(weapon, primaryClip);
if(secondaryClip != -1)
Weapon_SetSecondaryClip(weapon, secondaryClip);
That Weapon_SetClips function doesn't support the "-1 means value untouched" thing the Client_GiveWeaponAndAmmo() is promising;)
Sorry for messing in a library though.
Quote:
Originally Posted by bandit
I would love to see health,armor and speed on the classes.
Is it possible for the sounds to play as the flag is being taken?
Example: "Flag A being taken" with a sound,so the opposition knows it is being taken, as well as RED (or Blue) TEAM SCORE when the flag is capped.
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Mh, ok. I'll add that option, but no default classes with that speed/health setting. I'd still like to keep Conquest mainly an objective mod instead of a playing style modification, if you know what i mean.
About the sounds. A sound, when a flag is starting to get captured? That would be possible, but i'd do an generic one like a "bing", so you have a look at the HUD. It's currently the "Red/Blue Flag" voice when a flag is captured. A team only scores, if it controls all flags and there is a sound for that already. What were you talking about exactly again?
Quote:
Originally Posted by forepost
Bug - pistoler can't equip flash grenade. Only HE & Smoke.
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rediem already told me that and it's fixed. Seems you can't give 2 flashbangs at the same time with smlib->Client_GiveWeapon(). It's currently only supported to give 1 flashbang..
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