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Ghost vl 1.4


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff        Approver:   ConnorMcLeod (74)
vato loco [GE-S]
Veteran Member
Join Date: Oct 2006
Location: Germany
Old 03-30-2011 , 17:40   Ghost vl 1.4
Reply With Quote #1

Ghost vl

Version 1.4


Another Ghost Plugin.
It was a request by .....
now i'm going to share the plugin with you all...


  • Description:
Code:
When Player Die He Will Respawn As Ghost 
And Can Move Around Without Touchin Ohter Players. 
You Can Configurate Plugin Via Cvars
In The Way You Need It For Mods Like Hns
For Trick Jumps And So On.
The Best Will Be Take Look On The Cvars
And Their Descriptions.
  • Cvars:
Code:
// Ghost vl Version 1.4 By vato loco [GE-S]

// Cvars:

// Show The Agree Menu When Player Spawn Fist Time
//
// 0 = Menu Disabled - Player Will Respawn As Ghost When Die Withtout Having A Choice
// 1 = Menu Enabled - Player Can Choose If He Want To Respawn As Ghost When Die 
//
// Default: "1"
ghost_menu "1"

// Set Respawn Delay For Ghost 
// Note: ( do not set value below 0.1 )
//
// Default "0.5"
ghost_respawn_delay "0.5"

// Where Ghost Spawn After Death
//
// 0 = Ghost Spawn In Base
// 1 = Ghost Spawn Where He Died
//
// Default: "1"
ghost_spawn "1"

// Set Ghost Noclip
//
// 0 = Ghost Noclip Disabled
// 1 = Ghost Noclip Enabled
//
// Default: "0"
ghost_noclip "0"

// When Player Is Ghost If Can Be Killed By Admin Or Ohter Plugins
//
// 0 = Every Time When Ghost Is Killed - Ghost Repawn In Base (All The Time Till Round End)
// 1 = After Ghost Killed Ghost Stay Dead
//
// Default: "0"
ghost_kill "0"

// When Player Is Ghost If Is Visible For Alive Player
//
// 0 = Ghost Is Not Visible And Hearable For Alive Player - (But A Ghost Can Still See Another Ghost) 
// 1 = Ghost Is Visible For All Player 
//
// Default: "1"
ghost_visible "1"

// Sound Is Played When Player Spawn As Ghost (Thunder Sound) 
//
// 0 = Sound Disabled
// 1 = Sound Enabled
//
// Default: "1"
ghost_sound "1"

// Set EffectS Of Ghost
//
// 0 = kRenderFxDistort With Distance Fade
// 1 = kRenderFxDistort Without fade (Distort/scale/translate flicker)
//
// Default: "0"
ghost_effect "0"
  • Note:
Code:
When Your Are Using Semiclip Plugins Or Mods With Semiclip
Or Plugins With Rendering Put The ghost.amxx Below This Plugins.
Reason Is That The Rendering Of Ghost Won't Be Influenced 
Than By Ohter Plugins.
Download The Zip You Need The Player Model In It.
  • Credits:
Code:
HoLLyWooD For The Original Plugin And The Idea
  • Change Log:
Code:
06.04.2011
* Model Renamed ghost.mdl to dead.mdl
Attached Files
File Type: sma Get Plugin or Get Source (ghost_vl.sma - 4552 views - 15.7 KB)
File Type: zip Ghost vl 1.4.zip (1.70 MB, 5777 views)
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Last edited by vato loco [GE-S]; 04-13-2011 at 11:52.
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klatro
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Join Date: Oct 2009
Location: The world and at home
Old 03-30-2011 , 17:48   Re: Ghost vl 1.4
Reply With Quote #2

Thanks for sharing.
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vato loco [GE-S]
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Join Date: Oct 2006
Location: Germany
Old 03-30-2011 , 17:49   Re: Ghost vl 1.4
Reply With Quote #3

you'r welcome mate
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bibu
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Join Date: Sep 2010
Old 03-30-2011 , 18:16   Re: Ghost vl 1.4
Reply With Quote #4

http://forums.alliedmods.net/showthread.php?t=148884
http://forums.alliedmods.net/showthread.php?t=153794

?
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vato loco [GE-S]
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Join Date: Oct 2006
Location: Germany
Old 03-30-2011 , 18:24   Re: Ghost vl 1.4
Reply With Quote #5

i think my is the mix of both plugins
when you cofigurate the plugin cvars right
you can have a bit of both this plugins
not 100% exactly the same.
read credits plugin was not my idea
the name is based on HoLLyWooD's plugin
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Last edited by vato loco [GE-S]; 03-30-2011 at 20:08.
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 03-30-2011 , 20:30   Re: Ghost vl 1.4
Reply With Quote #6

thanks for sharing

two plugins, two models, the same name of the model.
I have the model of HoLLyWooD's plugin installed, so it will be used in yours too. an advice, search a nice model of a ghost and call it as its original name.

you should modify the cvars one by one and see if there are some bugs.

also it needs to be more realistic, the ghost should fly.
and to show a knife view is ugly, maybe hands of zombie of something like it.
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gtpunkt
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Join Date: Dec 2008
Location: Berlin
Old 03-31-2011 , 03:06   Re: Ghost vl 1.4
Reply With Quote #7

this idea not from hollywood..you can say what you want, the idea from Quick-Gun.

Last edited by gtpunkt; 04-02-2011 at 12:47.
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Stressful
Senior Member
Join Date: Feb 2011
Old 03-31-2011 , 09:39   Re: Ghost vl 1.4
Reply With Quote #8

There seems to be some problem with the glitch and fall dmg
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vato loco [GE-S]
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Join Date: Oct 2006
Location: Germany
Old 03-31-2011 , 12:01   Re: Ghost vl 1.4
Reply With Quote #9

Quote:
Originally Posted by ANTICHRISTUS View Post
thanks for sharing

two plugins, two models, the same name of the model.
I have the model of HoLLyWooD's plugin installed, so it will be used in yours too. an advice, search a nice model of a ghost and call it as its original name.

you should modify the cvars one by one and see if there are some bugs.

also it needs to be more realistic, the ghost should fly.
and to show a knife view is ugly, maybe hands of zombie of something like it.
you're welcome

the ghost can fly just set the cvar ghost_noclip "1"
yes model name is the same but not the model
HoLLyWooD's model is realy cool and i like it !
the first version was without knife...
i will think about your suggestion with zombie hands

Quote:
Originally Posted by Stressful View Post
There seems to be some problem with the glitch and fall dmg
how can you have problems with fall dmg when you have godmode???
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Last edited by vato loco [GE-S]; 03-31-2011 at 12:03.
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Stressful
Senior Member
Join Date: Feb 2011
Old 04-01-2011 , 07:19   Re: Ghost vl 1.4
Reply With Quote #10

No . What I meant for the fall damage is that , Other players which is alive , doesn't have fall damage too . And there's glitch . The T Model become CT model
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