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[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])


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Author
Vladimir Van Vodka
Junior Member
Join Date: Jun 2010
Location: Here.
Plugin ID:
1781
Plugin Version:
4.2.0.16
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    5 
    Plugin Description:
    Survivors vs. Zombies
    Old 03-25-2011 , 16:16   Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])
    Reply With Quote #1

    could I suggest a perk for zombies?

    Name: Waterlogged or Bloated

    The good:
    -50% fire damage received (so you take 50% fire damage)
    -50% explosion damage received (you take 50% explosive damage)
    *not pushable by physics (explosives or compression blast, etc.)

    the bad:
    +60% bullet damage received (you take 160% bullet damage, includes syringes and arrows, etc)
    +60% melee damage received (you take 160% melee damage)

    the ugly:
    water logged corpses are corpses that, after being stagnant in fluids or drowned, absorbed alot of liquid and became disfigured, deformed and bloated with fluids, hence more resistant to fire and explosive whiplash, but would naturally be easy to cut open with say: bullets or sharp objects.



    extra details:

    Theoretically:
    a heavy would have:
    against fire and explosives; 600 hp, but 187.5 hp against anything else
    a scout and spy would have:
    against fire and explosives 250 hp, but 78 hp against anything else

    the reason for this perk is to make a zombie perk that can fight demomen, pyros and soldiers more effectively, (which I find are the hardest to counter as a melee class because of the easily dissed out high dps and knockback effect) but a smart person as the latter two survivor classes will just pull out the shotgun or melee to do massive damage. and waterlogged is relatively weak against a mixed team.

    if you where to put a visual effect, I would suggest a bluish tint.
    __________________

    Self proclaimed Melee and Shotgun expert, Sexiest Man on Earth... and also makes decent ZF maps:
    http://critsandvich.com/forum/viewtopic.php?f=37&t=1454

    Last edited by Vladimir Van Vodka; 03-26-2011 at 14:56.
    Vladimir Van Vodka is offline
    RavensBro
    Veteran Member
    Join Date: Sep 2009
    Location: Wisonsin USA
    Old 03-29-2011 , 02:41   Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])
    Reply With Quote #2

    take a look at these skins i found maybe you can make them to work in the mod would be neat like they did for saxton hale so they only show in zombie mod.
    Attached Files
    File Type: 7z zombie skins.7z (4.26 MB, 101 views)
    RavensBro is offline
    Vladimir Van Vodka
    Junior Member
    Join Date: Jun 2010
    Location: Here.
    Old 03-29-2011 , 15:29   Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])
    Reply With Quote #3

    Quote:
    Originally Posted by RavensBro View Post
    something... something... something... dark-side.
    If you where to add skins, I would agree to his suggestion too, because they are actual high quality undead zombie models for the blue team:

    for actual pictures:

    >>> http://www.gamebanana.com/skins/89287 <<<

    the textures may seem low quality, it's because the fleshy chunks are actual TF2 gib models, however; the creator insaneicide is coming out with a new version in a few months, which will be even better.
    the cool thing is that they only affect the blue team too.
    __________________

    Self proclaimed Melee and Shotgun expert, Sexiest Man on Earth... and also makes decent ZF maps:
    http://critsandvich.com/forum/viewtopic.php?f=37&t=1454

    Last edited by Vladimir Van Vodka; 03-31-2011 at 09:43. Reason: I was unvigilent and possesed by Chuthulu.
    Vladimir Van Vodka is offline
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