Hi everyone,
I'm newbie-new to all modding and customizing - so please bear with me if I talk nonsense or ask for obvious stuff (and yes, I've already used the search function - though with no satisfying results). ;)
For a study at my university I need to customize some aspects of bot or npc behaviour in a deathmatch game. Namely I need to be able to give different skins, properties & commands to different bots/npcs - so to say programming them individually to a certain behaviour (e.g. Bot1 is only allowed to walk about, Bot2 only to run around Bot3 is allowed to run, attack and shoot and Bot4 in addition has a different skin than the others from his team). As I've gathered so far, all this is possible through the CS:S DM plugin by BAILOPAN [
http://www.bailopan.net/cssdm/index.php?page=download] or the Deathmatch SourceMod plugin [
http://forums.alliedmods.net/showthread.php?t=103242] (to get a DM game running) as well as with the bot-commands integrated in CS:S (to configure bot behaviour) - but only for the whole bunch of bots in the game and not individually. And in HL2DM (which comes with integrated DM but without any bots) you can add a variety of npcs at will [
http://www.halflife2.net/forums/show...th-NPCs-in-DM] - though I have no idea how to customize their behaviour.
Does anyone know how to do this please (and if it's possible at all)?
Thanks and best regards, KingKorn
/edit: What I also wonder - and completely forgot to mention: If I add bots to say BAILOPAN's DM mod, then bots from the same team don't attack each other. While in a team deathmatch that would be what you expect, in a normal ffa deathmatch this limits the options. So, do you think there is a way to tweak this?