hello.
I wanted to make a fire to cast a flamethrower every 0.2 seconds, but can not find how: S, I hope you can help me.
PHP Code:
public fw_PlayerPostThink(id)
{
if(!is_user_connected(id) || !is_user_alive(id))
return FMRES_IGNORED
if(zp_get_user_zombie(id))
{
Event_WeaponDrop(id)
return FMRES_IGNORED
}
if(!g_hasFlamethrower[id] || !g_Activated[id])
return FMRES_IGNORED
if(entity_get_int(id, EV_INT_waterlevel) > 1)
return FMRES_IGNORED
if(has_shield(id))
{
drop_flamethrower(id)
return FMRES_IGNORED
}
if(g_FireFlamethrower[id])
{
new Float:fOrigin[3], Float:fVelocity[3]
entity_get_vector(id,EV_VEC_origin, fOrigin)
VelocityByAim(id, 35, fVelocity)
new Float:fTemp[3], iFireOrigin[3]
xs_vec_add(fOrigin, fVelocity, fTemp)
FVecIVec(fTemp, iFireOrigin)
new Float:fFireVelocity[3], iFireVelocity[3]
VelocityByAim(id, get_pcvar_num(g_damage_dis), fFireVelocity)
FVecIVec(fFireVelocity, iFireVelocity)
create_flames_n_sounds(id, iFireOrigin, iFireVelocity)
new doDamage
switch(get_cvar_num("mp_friendlyfire"))
{
case 0: doDamage = 0
case 1: doDamage = 0
}
direct_damage(id, doDamage)
indirect_damage(id, doDamage)
custom_weapon_shot(wpn_ft, id)
}
return FMRES_IGNORED
}
public think_Flamethrower(ent)
{
if(is_valid_ent(ent) && entity_get_float(ent, EV_FL_health) < 950.0)
{
new Float:fOrigin[3], iOrigin[3]
entity_get_vector(ent, EV_VEC_origin, fOrigin)
FVecIVec(fOrigin, iOrigin)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(99)
write_short(ent)
message_end()
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(3)
write_coord(iOrigin[0])
write_coord(iOrigin[1])
write_coord(iOrigin[2])
write_short(sprite_xplo)
write_byte(50)
write_byte(15)
write_byte(0)
message_end()
RadiusDamage(fOrigin, get_pcvar_num(g_xplode_dmg), entity_get_int(ent, EV_INT_iuser4))
remove_entity(ent)
}
if(is_valid_ent(ent)) entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.01)
}