I found this healing script from one of the halo Mods. Instead of the glow, how can i make it so that the screen increases red as you have been damaged and the red fades away as it increases HP?
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <fun>
#define PLUGIN "Healing"
#define VERSION "2.4"
#define AUTHOR "soccodoods"
#define healingid(%1) %1
#define unglowid(%1) %1+33
new pGlow, pHeal
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("Damage", "onDamage", "be")
pGlow = register_cvar("cod_glow", "1", FCVAR_SERVER)
pHeal = register_cvar("cod_heal", "1", FCVAR_SERVER)
}
public onDamage(id)
{
if(!is_user_alive(id) || !get_pcvar_num(pHeal))
return PLUGIN_HANDLED
new parm[2]
parm[0] = id
parm[1] = get_user_health(id)
user_glow(id, 255,0,0)
if(task_exists(unglowid(id)))
remove_task(unglowid(id))
set_task(0.5, "user_unglow", unglowid(id))
if(task_exists(healingid(id)))
remove_task(healingid(id))
set_task(5.0, "healing", healingid(id), parm, 2)
return PLUGIN_HANDLED
}
public healing(parm[])
{
new id = parm[0]
if(!is_user_alive(id) || !get_pcvar_num(pHeal))
{
user_unglow(id)
return PLUGIN_HANDLED
}
new init_health = parm[1]
new health = get_user_health(id)
if(health == init_health && health < 100)
{
user_glow(id, 255, 255, 255)
new i_heal = 5
if(health<=100-i_heal)
set_user_health(id, health + i_heal)
else
{
set_user_health(id, 100)
user_unglow(id)
return PLUGIN_HANDLED
}
parm[1] += i_heal
set_task(0.1, "healing", healingid(id), parm, 2)
}
else
user_unglow(id)
return PLUGIN_HANDLED
}
public user_glow(id, red, green, blue)
{
if(is_user_alive(id) && get_pcvar_num(pGlow))
set_user_rendering(id, kRenderFxGlowShell, red, green, blue, kRenderNormal,25)
}
public user_unglow(id)
{
if(id>32)
id-=33
user_glow(id, 0,0,0)
}