I am mapper and i have 1 question
Why my cs1.6 crashes when i make map like that :
I will make the island. The island texture is sand and this sand is 1024x1024 pixel , i think this is too much hl1 engine -.-
I've tried many things Like :
512x512 pixel sky texture = crashed
1024x1024 res model file = crashed
A very large map ( There Are soo much blocks and thing like css ground ) = crashed
and this crashed = damn hl
I've tried to change hl engine ( mp.dll ) but i cant decompile it or programs what i use they not read this dll file xD
What is the Maximum hl texture pixel ?