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[TF2] Prop Bonus Round (1.3)


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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 12-02-2010 , 01:34   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #141

No, before this mod, we were set at 14 seconds, but if the entire losing team died, the round ended.........before the 14 seconds if it was so.....now it just goes on to the time limit whether or not the other team is entirely dead.

I've lowered it from 30 to 21 seconds and it's ok to deal with i guess......
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 12-02-2010 , 14:21   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #142

Yeah, sorry man. Are you positive about that? As far as I know, and ive played tf2 since it was released, the bonus round has always just been the cvar specified duration. I cant ever recall the round immediately ending once all losing players were killed. Maybe it has and I just never paid attention? It sounds like you also raised the cvar from the default of 15 seconds to 30. Maybe try putting it back to the default and see if it acts the same way again. Either that or the cvar in my plugin respawning dead players would be the only two things I could see as culprits for that. : /

You could test it by unloading my plugin and keeping your edited 30 second duration for bonus round and then see if it immediately ended when all losing team was killed before duration was up.
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Last edited by retsam; 12-02-2010 at 14:34.
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 12-03-2010 , 16:41   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #143

k, will do, thanks.
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takkyu
Member
Join Date: Jan 2010
Old 03-12-2011 , 11:42   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #144

The new shogun weapons cause a server crash. we tested it. everytime a player hits a prop with one of these new weapons, the server said good bye ;)

pls fix it. best plugin ever
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xomp
BANNED
Join Date: Jul 2008
Old 03-12-2011 , 15:24   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #145

I just tested with the new shogun weapons on both my servers (linux & windows) and there were no issues at all.
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Renegade_
New Member
Join Date: Feb 2011
Old 03-12-2011 , 15:29   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #146

Encounterd the same problem as takkyu, try and kill someone with the katana in prop hunt and the server crashes.
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Inflikted
SourceMod Donor
Join Date: Jan 2009
Old 03-15-2011 , 21:15   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #147

should be fixed now.. most recent tf2 update

Fixed a server crash caused by using the Half-Zatoichi to hit someone not holding a weapon.
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 03-18-2011 , 14:13   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #148

Sounds good. Sorry. I dont play tf2 and havnt been coding or involved in a long time. I was going to say, I have no clue what could be the cause of a weapon causing a crash, its gotta be tf2 itself. Glad its fixed.
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xomp
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Join Date: Jul 2008
Old 03-30-2011 , 14:21   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #149

Anyone else getting a glitch as a spy when you're both disguised and cloaked at the end of a round that you lose and when you spawn for the next round when you try to cloak your arm/watch doesn't come up but you still cloak?
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takkyu
Member
Join Date: Jan 2010
Old 04-27-2011 , 09:32   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #150

Since the newest tf2 update, the hats doesn't disappear und stay over the prop
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