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VampireMode


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Plugin Info:     Modification:   ALL        Category:   Fun Stuff        Approver:   EKS (167)
XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 08-23-2005 , 02:06   VampireMode
Reply With Quote #1

VampireMode 0.10 by Avalanche
Last updated 08/23/05 - should work in every mod, let me know if it doesn't work in yours

About
VampireMode is a server-side modification inspired by the game mode in the Timesplitters series. You have a "blood" meter that slowly drains. Once your blood meter runs out, you will begin losing health. To keep your blood meter up you have to kill enemies. Killing a player with a headshot nets you even more blood. However, killing a teammate loses you blood.

Commands
amx_vampmode_on (requires ADMIN_BAN) - turns VampireMode on or off

CVars
vampmode_enable (default 0) - vampire mode on or off, use command instead
vampmode_bloodthirst (default 0.8) - rate of blood decay
vampmode_maxblood (default 121) - max blood someone can have
vampmode_spawnblood (default 101) - how much blood you spawn with
vampmode_killreward (default 30) - how much blood you get for a kill (x1.5 for headshots)
vampmode_damage (default 5.0) - damage every tick when you are out of blood
vampmode_msgcolor (default 255 255 255) - color of display
vampmode_msgx (default 0.915) - x coord for messages
vampmode_msgy (default 1.0) - y coord for messages

Required Modules
Engine

Known Bugs
None

Troubleshooting
If it doesn't work, make sure all modules are enabled and that vampmode_enable is 1.
Attached Files
File Type: sma Get Plugin or Get Source (vampmode.sma - 3995 views - 4.1 KB)
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 08-23-2005 , 05:17  
Reply With Quote #2

Nice idea. I'm going to make a mod called "Vampire Mod" with saved XP and such ( old idea ). Good job though!
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What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

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n00bz0r
Junior Member
Join Date: Dec 2005
Old 03-05-2006 , 11:33  
Reply With Quote #3

is this for TS or CS or what?
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*<3*
Senior Member
Join Date: May 2006
Location: Denmark..
Old 06-30-2006 , 09:02   Re: VampireMode
Reply With Quote #4

love this =)

then you cant really camp so much
greaaat .
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micuin
New Member
Join Date: Sep 2006
Old 10-05-2007 , 07:21   Re: VampireMode
Reply With Quote #5

you can do cvar vampmode_team all\ct \t ? please =)
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purple_pixie
Veteran Member
Join Date: Jun 2007
Location: Winchester, England
Old 10-05-2007 , 07:44   Re: VampireMode
Reply With Quote #6

Quote:
Originally Posted by v3x View Post
Nice idea. I'm going to make a mod called "Vampire Mod" with saved XP and such ( old idea ). Good job though!
Oh you bastard.

I'm actually half way through this ... it's based on White Wolf's Vampire: The Masquerade.

Dominate and Presence don't really map to CS too well, though ...
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XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 10-05-2007 , 14:20   Re: VampireMode
Reply With Quote #7

micuin: I don't plan on adding anything to this plugin at this time.

purple_pixie: v3x posted that over two years ago.
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lowled
Senior Member
Join Date: Sep 2007
Old 09-27-2008 , 22:14   Re: VampireMode
Reply With Quote #8

hello !

is it possible to have a cvar to enabled or disabled vampire mod for 1 team ( terro or ct)

For exemple if enable only for terro, it can be a nice way against camping !!

with a system wich recognize if bomb planted or not , if bombr planted ct have vampiric enable ??

ty
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manguedebol
Veteran Member
Join Date: Feb 2010
Location: France,Somme,Abbeville
Old 06-13-2010 , 06:03   Re: VampireMode
Reply With Quote #9

Screenshot or video plz ?? it's a good idea but I would watch if it's good
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worlddlck
Member
Join Date: Dec 2009
Location: With A Chair And Table
Old 06-27-2010 , 03:03   Re: VampireMode
Reply With Quote #10

lol why dont you make , vampire has blazing fast speed and has to suck human's blood , and the human will become vam after 10 secs , but human has chance to evade from the vampire by shacking their mouse
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