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Veteran Member
Join Date: Oct 2004
Location: abort73.com
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08-21-2005
, 18:14
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#6
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FM_SetModel is called when an entity is given a model. Every time that happens, we see if it is being given the model "models/rpgrocket.mdl" -- if it is we assume it's an RPG rocket, give it another model, and call the function set_trail, passing the entity ID along. In set_trail we send a message to have a beam follow the entity we told it to.
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