Raised This Month: $12 Target: $400
 3% 

Zombie Mod For HL2 [v1.0]


Post New Thread Reply   
 
Thread Tools Display Modes
Author
[GR]Nick
BANNED
Join Date: Nov 2008
Location: New York
Plugin ID:
2236
Plugin Version:
1.0f
Plugin Category:
Fun Stuff
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Awesome Mod Addition For HL2
    Unapprover:
    Reason for Unapproving:
    Plugin removed
    Old 02-22-2011 , 21:49   Zombie Mod For HL2 [v1.0]
    Reply With Quote #1

    Zombie Mod v1.0f by [GR]Nick_6893{A}

    First Zombie Mod ever released on sourcemod for HL2!!!!
    Thanks to Gameplay/Designing/Features all by Dazza098.

    3/4/11 - Stuff that has been fixed in 1.0f
    - Fixed Human Models Precaching
    - Instead of using the command say, I changed it to sm_switch.
    - Removed Ids 4-7 on ZombieModels.

    About this mod:

    This mod has two teams, Zombies and Humans. When you join the server, you will have a menu where you can pick a team (either Zombie or Human). The round will restart if the current round ended or no one is in the server. Here's how to win:

    If your on the Zombie Team:
    You have 3 minutes to kill all of the humans!

    If your on the Human Team:
    You need to stay alive and outlive the Zombies for 3 minutes.

    Features in the mod:

    - Zombies have 300 health, a crowbar, and walk at a slower speed. Zombies cannot pick up any weapons. As they get hurt, they will run faster. If they die the human will get plus 100 health and the Zombie will respawn.

    - Humans have 100 health, a crowbar and smg. If they die, they will go onto the Zombie team.

    Interactive huds:
    - On the top left of your screen, it'll show the score of the zombies and humans and also the amount of players on each team.
    - As a human dies, a funny sound will play and a hud will show as to who got infected.
    - An hud will be displayed at the end of the round and will also play a sound.

    Last Human Alive:
    - If 5+ people are in the server, the last person alive will go into a special mode where the time gets set back to 2 min, they get 500 health, and a cool sprite trail. A cool sound will also play "bring me more"

    Configuring the Game:

    ********You must have mp_teamplay SET to 0********

    Admins/Owners have to set up spawn points for the zombies/humans. This method is the same as the roleplay plugin. The spawn point will be created at your feet. You must do this for every map....you don't want people spawning in the same position!

    sm_createspawn <id> <1-Zombie 2-Human>
    sm_removespawn <id> <1-Zombie 2-Human>

    All information will be saved in keyvalues in the data/zombiemod/
    humanspawns.txt
    zombiespawns.txt

    Extra Setups:

    Another database has been added which is called zombiedata.txt
    In this database, you can set up all your models you want for the zombies and humans.

    You can also set up sounds for when the zombie gets hurt, hurts someone, and you can also set up infected sounds, and who won.

    The models/sounds will be randomly generated as you spawn and start killing one another.

    If you use custom models/sounds, you are responible to have them downloadable. The plugin will do the precaching...


    Screenshots:






    Zombie Mod Maps:
    zm_lila_panic - Exactly like CSS!!!

    Last edited by psychonic; 07-22-2012 at 10:22.
    [GR]Nick is offline
    dazza098
    Junior Member
    Join Date: Jun 2010
    Old 02-23-2011 , 16:11   Re: Zombie Mod For HL2 [v1.0]
    Reply With Quote #2

    Hope you all enjoy me and nick worked very hard on this !!
    dazza098 is offline
    SpaceBass
    Junior Member
    Join Date: Feb 2011
    Location: U.S. , TX
    Old 02-27-2011 , 03:34   Re: Zombie Mod For HL2 [v1.0]
    Reply With Quote #3

    No posts on this yet, but I would like to say well done.
    SpaceBass is offline
    FaTony
    Veteran Member
    Join Date: Aug 2008
    Old 02-27-2011 , 20:53   Re: Zombie Mod For HL2 [v1.0]
    Reply With Quote #4

    You don't really need to declare all non-publics as stocks. Also, use client command for switch instead of say hook.
    __________________

    Last edited by FaTony; 02-27-2011 at 20:56.
    FaTony is offline
    killman2639
    Junior Member
    Join Date: Sep 2010
    Old 03-03-2011 , 16:37   Re: Zombie Mod For HL2 [v1.0]
    Reply With Quote #5

    Nice done nick, works exelent
    killman2639 is offline
    SolidSpark
    Junior Member
    Join Date: Dec 2009
    Location: SparksVille
    Old 03-29-2011 , 09:20   Re: Zombie Mod For HL2 [v1.0]
    Reply With Quote #6

    Very Very Nice

    Excellent Job Nick
    SolidSpark is offline
    gtamike
    Member
    Join Date: Aug 2009
    Location: UK
    Old 04-05-2011 , 18:33   Re: Zombie Mod For HL2 [v1.0]
    Reply With Quote #7

    I need to see a Video
    __________________
    gtamike is offline
    sandalet
    Junior Member
    Join Date: Nov 2010
    Old 04-09-2011 , 11:12   Re: Zombie Mod For HL2 [v1.0]
    Reply With Quote #8

    Yes, my need to see the video.
    sandalet is offline
    azgag
    Junior Member
    Join Date: Jun 2009
    Old 05-14-2011 , 02:05   Re: Zombie Mod For HL2 [v1.0]
    Reply With Quote #9

    The zombie models do not have animations at all. besides that, the plugin works well
    azgag is offline
    Reply


    Thread Tools
    Display Modes

    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 00:57.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode