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[CS:S] AutoRespawn v1.0.3


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Author
Grey Echo
Senior Member
Join Date: Nov 2008
Location: United States
Plugin ID:
1103
Plugin Version:
1.0.3
Plugin Category:
General Purpose
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    21 
    Plugin Description:
    A simple plugin that automatically respawns dead players following their death.
    Old 08-19-2009 , 15:19   [CS:S] AutoRespawn v1.0.3
    Reply With Quote #1

    AutoRespawn v1.0.3
    Last Updated: August 20, 2009

    CURRENT STATUS:
    Awaiting approval decision...


    .: Description :.

    This plugin will automatically respawn players shortly after they die. I know there are a lot of SourceMod plugins out there that do this already for TF2, but this plugin is for CS:S and is fully operational and far more supported. Plus, it's simple, so it's gotta work...right?

    .: ConVars and Defaults :.

    * sm_ar_enable 1
    Enables/disables AutoRespawn on this server at any given time.

    * ar_respawn_delay 3
    Amount of time (in seconds) after players die before they are automatically respawned.

    * ar_respawn_msgs 1
    Enables/disables notification messages to players after they die that they will be respawned.

    * ar_dissolve_ragdolls 1
    Enables/disables the dissolving of a player's ragdoll following a successful respawn.

    .: Requirements :.

    * Latest stable version of SourceMod highly recommended, but most any recent version after v1.0.0.1946 or so should do just fine.

    .: Recommended Plugins :.

    * Enforce the time limit by teame06
    * Spawn Protection v1.5 by Fredd

    .: Special Thanks :.

    * ke0's Gaming Arena (www.ke0.us) - Testing and Support

    .: Developer Notes :.

    Please keep in mind this plugin is still in development. That being said, any comments, questions, suggestions, and complaints are more than welcome. Please report any bugs you may find, but I promise I always try to keep them to a minimum before I release anything, so you better have some proof!

    .: Release Notes :.

    v1.0.3
    * Actually fixed broken notifications messages.
    * Added a new feature that dissolves a player's ragdoll following a successful respawn (ar_dissolve_ragdolls).

    v1.0.2
    * Fixed some broken notifications messages and added new ones that use colors.

    v1.0.1
    * Added a new feature that automatically respawns players when they join the server or switch teams (follows ar_respawn_delay).
    * Add optional notification messages to players when they die that they will be respawned (ar_respawn_msgs).

    v1.0.0
    * Full public release.

    .: To-do List:.

    * None yet!

    .: Download :.
    Attached Files
    File Type: sp Get Plugin or Get Source (autorespawn.sp - 22010 views - 3.7 KB)

    Last edited by Grey Echo; 08-20-2009 at 20:59.
    Grey Echo is offline
    shustas
    SourceMod Donor
    Join Date: May 2007
    Location: London
    Old 08-19-2009 , 15:23   Re: [CS:S] AutoRespawn v1.0.0
    Reply With Quote #2

    Hm... just simple respawn u say? So how round win is calculated then?
    This could be good stuff for surf maps
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    Grey Echo
    Senior Member
    Join Date: Nov 2008
    Location: United States
    Old 08-19-2009 , 15:29   Re: [CS:S] AutoRespawn v1.0.0
    Reply With Quote #3

    Quote:
    Originally Posted by shustas View Post
    Hm... just simple respawn u say? So how round win is calculated then?
    This could be good stuff for surf maps
    Yeah, I currently use this plugin for my own surf server and it works quite well. But yeah, the round_win event is rarely fired with this unless something crazy happens where everyone dies or if there's only a handful of people on the server at once. It's not a big deal though unless you have plugins that require round_win to be fired regularly.

    To solve the more serious problem with maps not ending and mp_timelimit not being enforced, I use this:
    https://forums.alliedmods.net/showthread.php?t=58417

    EDIT: Added some more recommended plugins to the topic post.

    Last edited by Grey Echo; 08-19-2009 at 15:34.
    Grey Echo is offline
    shustas
    SourceMod Donor
    Join Date: May 2007
    Location: London
    Old 08-19-2009 , 15:45   Re: [CS:S] AutoRespawn v1.0.0
    Reply With Quote #4

    Yes, but I mean the round time runs out and on most cases ct wins, example on bomb plant maps. There should be some ticket system to determine after how many times u dont respawn, like its done in CS:S DM.
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    Grey Echo
    Senior Member
    Join Date: Nov 2008
    Location: United States
    Old 08-19-2009 , 16:08   Re: [CS:S] AutoRespawn v1.0.0
    Reply With Quote #5

    Quote:
    Originally Posted by shustas View Post
    Yes, but I mean the round time runs out and on most cases ct wins, example on bomb plant maps. There should be some ticket system to determine after how many times u dont respawn, like its done in CS:S DM.
    You'll need to find another plugin to do that for you then, I'm afraid - or at least for now. I don't intend to make this much more complicated. This plugin is really meant for non-standard server setups and maps, like surf.

    UPDATE: v1.0.1
    * Added a new feature that automatically respawns players when they join the server or switch teams (follows ar_respawn_delay).
    * Add optional notification messages to players when they die that they will be respawned (ar_respawn_msgs).

    Last edited by Grey Echo; 08-19-2009 at 16:58.
    Grey Echo is offline
    Grey Echo
    Senior Member
    Join Date: Nov 2008
    Location: United States
    Old 08-20-2009 , 14:42   Re: [CS:S] AutoRespawn v1.0.2
    Reply With Quote #6

    UPDATE: v1.0.2
    * Fixed some broken notifications messages and added new ones that use colors.

    UPDATE: v1.0.3
    * Actually fixed broken notifications messages.
    * Added a new feature that dissolves a player's ragdoll following a successful respawn (ar_dissolve_ragdolls).

    Last edited by Grey Echo; 08-20-2009 at 20:56. Reason: New version information for v1.0.3
    Grey Echo is offline
    berni
    SourceMod Plugin Approver
    Join Date: May 2007
    Location: Austria
    Old 09-11-2009 , 08:35   Re: [CS:S] AutoRespawn v1.0.3
    Reply With Quote #7

    Approved

    Please add the ConVar Flag FCVAR_DONTRECORD to your version ConVar, so it doesn't get saved in the config (bad for later updates).

    Greetings ~Berni
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    berni is offline
    3nemesis
    Junior Member
    Join Date: Dec 2009
    Old 12-02-2009 , 11:45   Re: [CS:S] AutoRespawn v1.0.3
    Reply With Quote #8

    hello

    its a great plugin thanks to publish it
    I'm using it on a surf server

    but maybe something to change
    your plugin is resurrecting the spectator too
    so i have hands with cut flying onto the map
    is it possible to have a fix ?


    Last edited by 3nemesis; 12-02-2009 at 11:54.
    3nemesis is offline
    Kismacu
    Member
    Join Date: Oct 2008
    Old 02-01-2011 , 13:46   Re: [CS:S] AutoRespawn v1.0.3
    Reply With Quote #9

    ERROR LOG:

    L 02/01/2011 - 07:47:46: [SM] [0] Line 37, /home/groups/alliedmodders/forums/files/4/3/9/5/5/48030.attach::OnPluginEnd()
    L 02/01/2011 - 08:11:28: Error log file session closed.
    L 02/01/2011 - 08:11:28: SourceMod error session started
    L 02/01/2011 - 08:11:28: Info (map "awp_lego_2") (file "errors_20110201.log")
    L 02/01/2011 - 08:11:28: [SM] Native "UnhookEvent" reported: Game event "player_class" has no active hook
    L 02/01/2011 - 08:11:28: [SM] Displaying call stack trace for plugin "autorespawn.smx":
    Kismacu is offline
    Mathew
    Junior Member
    Join Date: Feb 2011
    Old 02-04-2011 , 01:50   Re: [CS:S] AutoRespawn v1.0.3
    Reply With Quote #10

    This plugin enables players to spawn in spec, would somebody be able to take a look, I don't think the developer is active.
    Mathew is offline
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