hey guys!
i created a plugin that drops player's grenades to the ground
when he dies and use this code:
Code:
new us_nades = dod_get_user_ammo(param[0],DODW_HANDGRENADE)
set_task(0.1,"create_handgrenade",0,param,1,"a",us_nades)
in amxx 1.0(1) the function "create_handrenade" is called as often
as the player had grenades when he died, while in amxx 1.50
the function is called 1 more time than the amount of grenades a player had!
so if a player had 2 grenades, now 3 are dropped!
please let me know if it's meant like that, so i'll have to add an amxx version check
to the plugin and create the task according to it, or if it's a bug!