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[L4D2] Global Shadow Fix (1.2) [10-May-2020]


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Author
Silvers
AlliedModders Donor
Join Date: Aug 2010
Location: SpaceX
Plugin ID:
2205
Plugin Version:
1.2
Plugin Category:
General Purpose
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    48 
    Plugin Description:
    Corrects the global shadow position on some official maps.
    Old 02-01-2011 , 09:32   [L4D2] Global Shadow Fix (1.2) [10-May-2020]
    Reply With Quote #1



    Either Valve are lazy or stupid for missing this minor detail.


    Maps corrected:
    c1m1_hotel
    c1m2_streets
    c1m3_mall
    c1m4_atrium
    c4m1_milltown_a


    Cvars:
    l4d2_global_shadow_fix_version


    Changes:
    Code:
    1.2 (10-May-2020)
        - Various changes to tidy up code.
    
    1.1 (05-May-2018)
        - Converted plugin source to the latest syntax utilizing methodmaps. Requires SourceMod 1.8 or newer.
    
    1.0 (01-Feb-2011)
        - Initial release.

    Installation:
    1. Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder.
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d2_global_shadow_fix.sp - 214 views - 5.0 KB)
    __________________

    Last edited by Silvers; 06-01-2020 at 13:06.
    Silvers is offline
    sapphire989
    Member
    Join Date: Oct 2010
    Old 02-01-2011 , 17:37   Re: [L4D2] Global Shadow Fix
    Reply With Quote #2

    wow Nice Fix

    good job Silvers !
    sapphire989 is offline
    irogue
    Senior Member
    Join Date: Jan 2011
    Location: Australia
    Old 02-02-2011 , 17:48   Re: [L4D2] Global Shadow Fix
    Reply With Quote #3

    Quote:
    Either Valve are lazy or stupid for missing this minor detail.
    Im glad you are not and share your fixes with us, thanks a tonne adding it today will let you know how it goes.

    Ran the game prior to installing the plugin on dead center, saw the issue as showen in screenshots ran the plugin reset server and worked as the screenshots say it does.

    Last edited by irogue; 02-02-2011 at 19:33. Reason: Updae post to say tis working fine for me
    irogue is offline
    AtomicStryker
    Veteran Member
    Join Date: Apr 2009
    Location: Teutonia!!
    Old 02-03-2011 , 04:08   Re: [L4D2] Global Shadow Fix
    Reply With Quote #4

    What the hell, didn't even notice that. Good job
    AtomicStryker is offline
    step
    Senior Member
    Join Date: May 2010
    Old 02-07-2011 , 12:31   Re: [L4D2] Global Shadow Fix
    Reply With Quote #5

    Nice. Do you think it's possible to remove shadows that appear when something is on a platform directly above you?
    step is offline
    fpsbrian
    Senior Member
    Join Date: Feb 2008
    Old 04-19-2011 , 10:53   Re: [L4D2] Global Shadow Fix
    Reply With Quote #6

    Could this be used to fix the infected shadows showing through walls sometimes?
    __________________
    fpsbrian is offline
    Silvers
    AlliedModders Donor
    Join Date: Aug 2010
    Location: SpaceX
    Old 04-20-2011 , 00:57   Re: [L4D2] Global Shadow Fix
    Reply With Quote #7

    No, thats an engine bug, this plugin only modifies a few values on the global shadow entity. To fix the shadow through walls you would have to disable or hide every zombie/infected that is not directly visible to the player or some other method deeper in the game which I am unaware of.
    __________________
    Silvers is offline
    januto
    Member
    Join Date: Mar 2011
    Old 12-20-2011 , 19:37   Re: [L4D2] Global Shadow Fix
    Reply With Quote #8

    Another realistic plugin from you, incredible.
    __________________
    You are welcome!

    januto is offline
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