Raised This Month: $252 Target: $400
 63% 

[OB (No TF2)] Player Trails (v3.0.2)


Post New Thread Reply   
 
Thread Tools Display Modes
Author
thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Plugin ID:
2202
Plugin Version:
3.0.2
Plugin Category:
General Purpose
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    47 
    Plugin Description:
    Provides simple and advanced functionality for attaching env_spritetrails to players with various configurations.
    Unapprover:
    Reason for Unapproving:
    No longer supported by the author.
    Old 01-31-2011 , 01:11   [OB (No TF2)] Player Trails (v3.0.2)
    Reply With Quote #1

    Description:
    • This plugin is designed as a donator feature with various means of customization to keep your players happy.
    • Provides functionality for attaching trails (env_spritetrails) to players that will follow them as they move.
    Features:
    • Restrict access to Player Trails with up to eight separate flags, or enable access for everyone.
    • Choose which options you want your clients to configure, including: colors, layouts, materials, starting widths, ending widths, life times, and rendering modes.
    • Force random values or default values on all options that you do not wish clients to be able to configure.
    • Simple configuration files located in their own directory for fine tuning all aspects of the plugin.
    • Custom material files will automatically be precached and added to the server's download table for clients to access them upon connecting.
    • With the Layout feature, position multiple trails per client to create various designs.
    • Admin Command sm_trails_print: Prints a list of configuration indexes to be used with sm_trails_default_* cvars.
    • Admin Command sm_trails_reload: Provides easy access for reloading the plugin after changes have been made.
    ConVars:
    • sm_trails_enabled - Enables/Disables all features of this plugin.
    • sm_trails_flag - Optional flags that are required to access Player Trails. Supports multiple flags, separated with \", \". Use \"\" for free access.
    • sm_trails_default - The default trail status for new players or upon sm_trails_client_config 0.
    • sm_trails_default_color - The default color index to be applied to new players or upon sm_trails_client_config 0. (-1 = Random, # = Index)
    • sm_trails_default_layout - The default layout index to be applied to new players or upon sm_trails_client_config 0. (-1 = Random, # = Index)
    • sm_trails_default_lifetime - The default lifetimeindex to be applied to new players or upon sm_trails_client_config 0 (-1 = Random, # = Index)
    • sm_trails_default_starting - The default starting width index to be applied to new players or upon sm_trails_client_config 0 (-1 = Random, # = Index)
    • sm_trails_default_ending -The default ending width index to be applied to new players or upon sm_trails_client_config 0 (-1 = Random, # = Index)
    • sm_trails_default_render -The default render index to be applied to new players or upon sm_trails_client_config 0 (-1 = Random, # = Index)
    • sm_trails_default_material -The default material index to be applied to new players or upon sm_trails_client_config 0 (-1 = Random, # = Index)
    • sm_trails_config_color - If enabled, clients will be able to change the color of their trail.
    • sm_trails_config_layout - If enabled, clients will be able to change the layout of their trail.
    • sm_trails_config_lifetime - If enabled, clients will be able to change the lifetime of their trail.
    • sm_trails_config_starting - If enabled, clients will be able to change the starting width of their trail.
    • sm_trails_config_ending - If enabled, clients will be able to change the ending width of their trail.
    • sm_trails_config_render - If enabled, clients will be able to change the rendering mode of their trail.
    • sm_trails_config_material - If enabled, clients will be able to change the material of their trail.

    Installation:
    • Extract the contents of sm_trails.zip into your /game/ directory or place the contents in their respectful positions found in the archive.
      • There are four configuration files (/sourcemod/configs/trails/) and one translation file (/sourcemod/translations/).
    Attached Files
    File Type: sp Get Plugin or Get Source (sm_trails.sp - 3839 views - 58.9 KB)
    File Type: zip sm_trails.zip (41.6 KB, 5158 views)
    __________________

    Last edited by thetwistedpanda; 04-24-2011 at 11:44.
    thetwistedpanda is offline
    waHt?
    Member
    Join Date: May 2010
    Location: Perth
    Old 01-31-2011 , 09:20   Re: [OB] Player Trails
    Reply With Quote #2

    this looks like alot of fun ;D thanks for this
    __________________
    waHt? is offline
    waHt?
    Member
    Join Date: May 2010
    Location: Perth
    Old 01-31-2011 , 18:26   Re: [OB] Player Trails
    Reply With Quote #3

    didnt work for me well the menu is'nt showing up or anything.
    __________________
    waHt? is offline
    thetwistedpanda
    Good Little Panda
    Join Date: Sep 2008
    Old 01-31-2011 , 18:51   Re: [OB] Player Trails
    Reply With Quote #4

    What game did you test it on? It's functional on CS:S, but the others I haven't tested.
    __________________
    thetwistedpanda is offline
    waHt?
    Member
    Join Date: May 2010
    Location: Perth
    Old 01-31-2011 , 20:46   Re: [OB] Player Trails
    Reply With Quote #5

    it wasnt working on my CS:S servers .
    __________________
    waHt? is offline
    thetwistedpanda
    Good Little Panda
    Join Date: Sep 2008
    Old 01-31-2011 , 20:58   Re: [OB] Player Trails
    Reply With Quote #6

    I know of at least five CS:S servers that are running it properly, so you likely configured it wrong. Post your configuration file here please.
    __________________
    thetwistedpanda is offline
    waHt?
    Member
    Join Date: May 2010
    Location: Perth
    Old 01-31-2011 , 22:09   Re: [OB] Player Trails
    Reply With Quote #7

    in my sm_trails.cfg
    PHP Code:
    // This file was auto-generated by SourceMod (v1.3.7-dev)
    // ConVars for plugin "sm_trails.smx"


    // Determines whether or not clients, with appropriate access, will spawn with trails enabled or disabled.
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    sm_trails_default "1"

    // Enables/Disables all features of this plugin.
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    sm_trails_enabled "1"

    // The dying width of the trail.
    // -
    // Default: "0.1"
    // Minimum: "0.000000"
    sm_trails_end_width "0.1"

    // The required flag needed to access Player Trails. Supports up to four flags, separated with ", ", such as "z, z, z, z".
    // -
    // Default: "r"
    sm_trails_flag "r"

    // The duration of the trail.
    // -
    // Default: "1.5"
    // Minimum: "0.000000"
    sm_trails_life_time "1.5"

    // The starting width of the trail.
    // -
    // Default: "5.0"
    // Minimum: "0.000000"
    sm_trails_start_width "5.0" 
    in my server.cfg
    PHP Code:
    sm_trails_enabled "1"
    sm_trails_flag "r"
    sm_trails_default "1"
    sm_trails_life_time "1.5" 
    __________________
    waHt? is offline
    thetwistedpanda
    Good Little Panda
    Join Date: Sep 2008
    Old 01-31-2011 , 22:29   Re: [OB] Player Trails
    Reply With Quote #8

    It should be working for you then; do you have the "r" flag or "z"?
    __________________
    thetwistedpanda is offline
    waHt?
    Member
    Join Date: May 2010
    Location: Perth
    Old 02-01-2011 , 01:48   Re: [OB] Player Trails
    Reply With Quote #9

    Quote:
    Originally Posted by thetwistedpanda View Post
    It should be working for you then; do you have the "r" flag or "z"?
    I've got both flags.
    __________________
    waHt? is offline
    Drixevel
    AlliedModders Donor
    Join Date: Sep 2009
    Location: Somewhere headbangin'
    Old 02-02-2011 , 10:05   Re: [OB] Player Trails
    Reply With Quote #10

    Confirmed that the plugin doesn't work for TF2. Changed the vmt file for it to healbeam.vmt but the menu doesn't even pop up after map change and manual reload.
    __________________
    Discord: Drixevel#5049 - Steam Profile
    Drixevel is offline
    Reply


    Thread Tools
    Display Modes

    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 16:11.


    Powered by vBulletin®
    Copyright ©2000 - 2020, vBulletin Solutions, Inc.
    Theme made by Freecode