Problem is here:
Code:
public client_authorized(id)
{
set_task(35.0, "PrintText", id)
}
public PrintText(id)
{
new message[256]
format(message, 255, "^x04[VIP]^x01 Write:^x03 /wantvip^x01 to chat.")
print_message(id, message)
return PLUGIN_CONTINUE
}
client_authorized() does not mean player is in the server.
Also, player can disconnect before 35 seconds.
You should move the task to
client_putinserver() and remove the task on
client_disconnect().
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